I've already pointed this issue out in the general beta feedback thread, but probably a separate thread is the best option to discuss this topic.
So, delayed turns: Finally we have them in the game!
I really appreciate the effort, but - honestly - as they work in the beta, delayed turns are fairly useless. When I delay my turn I want to be able to pick a specific place in the initiative queue. Right now I'm forced to delay my turn till the end of the round, which in most situations is a dumb thing to do.
Delayed turns are supposed to be a tactical tool that adds flexibility to the game. Right now they are simply a bad (read detrimental) option to pick. So I hope developers will fix them ASAP. The addition of delayed/interrupt actions would be even better.

PS: don't get me wrong. I'm REALY enjoying the beta, but this is a REALLY sensible topic to me.

Last edited by Baudolino05; 11/04/14 11:23 AM.