Originally Posted by Stabbey
Originally Posted by Gyson

So.. let's imagine that "red-line" they currently have in place is removed (and, of course, the permanent durability loss). What you're essentially creating at that point (with this design) is a skill where more ability points spent = more savings via Repair.


Yes, just as more ability points spent into Loremaster also = more savings via Identify.

Obviously yes, the amount of gold you can acquire should be balanced, which is something that has to be done anyway.


Loremaster offers combat advantages though. Actually, the addition of identification to Loremaster is new. Even back when it was just getting some stat information on opponents I was investing points into it because it was helpful.

Repair is just.. repair. sad

Whatever the solution is, I just want permanent durability loss to go away. I hate feeling like I need to take my best gear and lock it away in a protective vault until I come across a battle where it's really needed. It's not fun using fantastic gear when you know some trivial fight you're in is causing permanent damage to your equipment. I want to find great items *and* be excited about using them.