I wouldn't expect a delay turn option to give the player the mean to choose when exactly he wants to play his turn. It kind of feels like cheating, really... I think that, in Heroes of Might and Magic, you could delay your turn, but it still wasn't giving you the power to choose when to play the unit's turn, it was just... delaying it. Not sure what the maths were though, as it wasn't skipping a WHOLE turn. It was just pushing the unit's turn down a few steps, maybe like half a turn or something.

However I haven't been using the "delay turn" funtion. While my experience from previous turn-based games taught me it's nice to have, I never really used it in previous Alpha builds. Nor did I need it in the current beta build. I've been using the cheated Bullet Spray ability, so the fights were over or almost over in one turn anyway.


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