@Dr Koin
Maybe Larian's universes do not come with such things as "mental" attributes to begin with, and maybe you are just mistaking what they are doing for a D&D clone.
Definitely. I must be to old fashioned. However, I thought some incentive for playing DOS was a back to the roots stuff... Anyways, ok for no mental stats beside int, and having talents/abilities replace them, and I already expressed myself about this. But still, I think it is an obvious design flaw.
What I mean by freedom is, is there anything to do beside solving the main quest ?
Being a Bounty hunter, a bard, a scholar, a cook, a mercenary, a trader ? I am a source hunter. And that's it. Indeed, I was expecting more from a game where I have the freedom to kill every NPC. So what is the point of making a "vast" open world, I the only thing I can do is being a source hunter, and solve XP quests ?
It's also ignoring the fact dialogues and specifically arguments are improving stats based on how you chose to resolve them.
Indeed, I think it is a great feature, something that makes the world more interactive. However, the 1-5 abilty system makes this very tricky.
To be honest, I'm not even sure pure freedom is a good thing in a video game anyway.
This is an utopy, IMHO.
Some example of freedom/interactive/living world.
Lets say I go cut a tree for crafting (which is already ridiculous in DOS's finite world).
I am good, I gather some more proper crafting wood (even more ridiculous).
I am bad, I gather a very few poor crafting wood, and some fire wood. I could even go to a critical failure, and hurt myself, and/or break my tools (even more more ridiculous in DOS proper skill level/automatic success system).
And then, sometimes, randomly, I could awaken a sylphe, that would either attack me, ask for retribution, or whatever.
Of course, if I can, I will probably mod these kind of stuff, but still, I wish Larian had added it natively.
I don't think this would have removed anything from the game, and it could have added so much, even on a co op RPG point.
@Mikkus
See, you can answer a simple question.
So my suggestion improvments is "make tons of fun new quests that give more to the players than plain XPs, gold or items, but also increase their world interactions, and their feelings to grow in possibilities, not only power. You can do that, for example, by giving specific quest related talents."
I still think that "putting a point" in animal speech is an utterly wasted opportunity.
This is a suggestion I made a long time ago, but Larian went the "pile fighting skills upon fighting skills" option.