Originally Posted by Cromcrom
When they are done with the game, I might mod it. However, when I see such system failures like the only "mental" attribute is "intelligence", and they didn't add more mental attributes because "they didn't use them that much" is ridiculous. How am I gonna mod my dragon dreams if the player don't rest, my shaman/spirit world if the player has no wisdom, and so on ?

Why are the quests plain old boring quests ? Why don't each of them increase what my character can do, beside giving boring XP that dumbly allows me to put a point in a talent or an attribute ? Can't we have a little imagination here ?
But actually , I might be wrong, as I didn't complete the beta, but does a quest give a talent ? I even doubt that.

I am mad at Larian, because they traded imagination for special effects and so called utopic "freedom".


My deduction is that you're not really interested by D:OS, you actually want your own � la carte RPG and now feel upset that Larian is not delivering it to you. Well that's too bad I guess. The fact that many people are enthusiast about the way the game is doing doesn't make anyone a fanboy either, by the way. Why do people always have to be so dramatic about everything...

Also, the best RPGs are those who can make you dream by getting the best out of what they have, and not the ones that multiply blabla mechanics to fit every nerd RPG fantasy.

I had no wisdom in Vampire: The Masquerade - Bloodlines, I never slept either. Hell, there wasn't even any day/night cycle, that kinda sucks for a vampire game doesn't it? Well... Bloodlines was a killer RPG, one of the best I've played to this day, and still true today even if it came out buggy as shit in 2004.

Greatness in video games does not come from absolute freedom. That is a lie. A marketing trend that has been going on the past years and saw an abundance of empty, lazy titles promising freedom just because they had loads of side activities, empty open worlds, and endless collectibles. What makes a RPG great does not come from being able to chose through a thousand different stats or being fastidious about everything, but from the correct balance of interaction, gameplay, writing, good programming, and art direction. If I have that, I'm satisfied, and have little interest for cookie cutter dragon gimic mods and clich� Earth Mother pseudo-philosophy.

See? Everyone has different expectations and views as to what makes a good game good. You don't like D:OS? I'm really sorry, I think you're missing out, but fine. These are the risks of early access. You don't want to indulge companies in praticing early access schemes? Stop buying early access.