You'd probably find your game in Runescape. You can cut trees, cook, fish, everything. It's also the most boring and lame game ever, but don't let that stop you, since it's got all the requirements right there.

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They are missing some RPG points (crafting/world interactions systems/respawnable areas...).

I'm sure glad you wrote down the pillar points what makes a RPG a RPG. Tens of thousands of people over tens of thousands of topics and tens of thousands of discussion discussed with each other for what makes a RPG a RPG and when we can call something a RPG, while you here had the solution all along.
Now, let's see if this game meets the "RPG" standard.
* Crafting is in. Check.
* World interactions system. Ehm, what does that mean?
* Respawnable areas? Nope. And now all my favorite RPGs turn out not to be RPG's at all! Baldur's Gate (II), IceWind Dale, PlaneScape: Torment, Deus Ex, Knights of the Old Republic (II), Dragon Age: Origins, Mass Effect, Drakensang (II), The Witcher (II), Alpha Protocol, Divinity II. I always thought all of them to be RPG's, but surely now I know better. Thank you for opening my eyes to the light. Instead of seeing yourself that some things aren't automatically part of RPG's but are a choice for the developer wheter they should be in or not.

But, it gets even better...
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However, when I see such system failures like the only "mental" attribute is "intelligence", and they didn't add more mental attributes because "they didn't use them that much" is ridiculous.

Do I need to go over my list again which RPG's are no longer RPG's by this definition. How some don't even have intelligence or a mental attribute at all.
In that time you could answer me the question; what good is adding stats for the sake of more stats if they have no function? Heck, wisdom itself was even questioned in Dungeons & Dragons, the very place it came from.
But sure, if a gamedevelopment pre-planning was made and it was developed that these were the needed stats and no more obviously that's a horrible system failure. Surely if you would be there you would recitfy this grave misjustice, so we can enjoy the many uses of wisdom like...
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my shaman/spirit world if the player has no wisdom

Wait... what?
Yeah, I don't know either.
And it seems you don't realise PC's can lie upon a bed. Whats stopping you adding a fade-in/fade-out there and adding 'dragon dreams' as you so call them. Not Larian, only your (non-)existent modding skills.

I might be totally weird, but I always thought the point of modding was adding stuff in yourself, not having the developers making everything on a silver platter for modders, and NOT put that stuff in the main game, because of, why really? I don't know either...
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Why are the quests plain old boring quests ? Why don't each of them increase what my character can do, beside giving boring XP that dumbly allows me to put a point in a talent or an attribute ? Can't we have a little imagination here ?

Ehm, since when are quest otherwise. When did we start with "quests need to give special bonusses for people to play them as carrot"? Heck, even MODERN games haven't gotten so bad that they need to force people to play quests by adding permanent boosts to finishing each and every one of them.
'Why would I want to do quests... all I get is XP. I need improvements to my characters. I wont do quests without super-boon!'
Yes, this is DEFINITELY not the game you're looking for, if quests aren't their own reward and you need to be forced to do them.
Quests are more important than the whole 'doing stuff around the world' here. That's been pretty well known, and really hard to miss playing it.
The many ways to play, advance and finish them far outreach modern games. But apparently that's just boring without my 'reward for playing'...
Were was the time people didn't need ego-strokes every 10minutes during playing. Not in this old-school game, however much you want it.