The game has been designed as having non-respawn mechanics from the very beginning. I think it works quite well how it is designed and also many people who play it seem to like the game. Could it have been designed as a respawnable system with fishing, monsters, tree cutting and farming as you propose? Certainly, but in that case it should have been done from the very beginning and it would have been a completely different game - also targeting another kind of players. Is one or the other system better? It depends solely on the player's style.
Definitely. Vox populi, vox dei.
But even not going as far as adding a bunch of crafting/gathering/interaction skills, because the topic of this RPG is, so far, just about being source hunters, why can't there be some more interactions ? I am not (anymore) asking for complete systems, but what about some little "realism" here and then ? Ok, I have to "craft" pillows to get feathers. i might be wrong, maybe they fixed it in the beta, but what about "gathering" feathres from killing a hen ? Wool from a sheep ? Is it that hard ? I can already randomly find them in crates, wouldn't it make sense to find them on a more logical and natural support ?
However, ok, DoS is not about this. But I am really upset that such obvious things are not in the game.
And bugs in the game does not mean that the editor is flawed
Crossing fingers. Game is made with the editor. Could be a hint...
(What happened to the design of your new world mod by the way?)
Thanks. I have the whole bunch and systems ready on paper, but as I said, I am very basic on Lore and quest writing. So I will just set up the starting fort, add a few tribes and areas, and see how things grow, if I can mod anything and understand the coding langage, which I am very eager/anxious to check. Because if not, I will have wasted a huge amount of time waiting for this game.
You may be disappointed, in this case just let the game rest a while and check it again once it is released. Larian is still working a lot to make it better, and they really check on our feedback. So if you would like to help, you can still comment here on the forum, the game will be a bit better from every piece of feedback. But you already know that. ;-)
Critic is not bad in itself, it can help to make things better, even if many people don't like it and feel to be offended. But if critic turns to hate...
Sorry for my angry comment above, it had no sense to attack. Nice weekend!
Thanks, you too.
Its ok; I and other people have been much worse than you, and those are sound advices. Not hate, frustration. Wanting to shake people to wake them up, so they understand they are missing some obvious easy points so far, and that a fan club is not the best place to realize you might have some weaknesses. I beta tested some games for indie devs, as a fan boy. There was some stuff I thought were not quite good, but didn't tell them. I appeared those flaws made their ways into press critics. From then, I thought my way would not to be nice, but to be critical, even if blunt, but speak my mind, and try to be honest (in my own view of course, I am not the Truth Holder...)
Sure, you can call dragging an item on an other one crafting...Nuff said for me, fan boy...
* World interactions system. Ehm, what does that mean?
check any of my mods for a more precise description.
* Respawnable areas? Nope. And now all my favorite RPGs turn out not to be RPG's at all! Baldur's Gate (II), IceWind Dale, PlaneScape: Torment, Deus Ex, Knights of the Old Republic (II), Dragon Age: Origins, Mass Effect, Drakensang (II), The Witcher (II), Alpha Protocol, Divinity II. I always thought all of them to be RPG's, but surely now I know better. Thank you for opening my eyes to the light. Instead of seeing yourself that some things aren't automatically part of RPG's but are a choice for the developer wheter they should be in or not.
You forgot random, this is important. You know, areas, like a forest, or wilderness ? When I go hiking, I never know what I might find. But if you like knowing precisely what you will find in the wilds, it's your fun, not mine. But indeed, there are no wild areas in DoS. You know, random respawn, like "But There was NO orc ambush here last time we came", or "Hey, get ready, this is the orc ambush coming..." So I am not asking ALL areas to be random respawn, but it could make sense for some... Well, not.
In that time you could answer me the question; what good is adding stats for the sake of more stats if they have no function?
Absolutely no good. Then why giving talents the name of stats ? Why 5 physical and one mental attributes ? Can't player want to play a charismatic or wise source hunter ? Unless your only way is to play a fighter (very broad sense of someone who goes into fights, be it distance, roguish, magic, or whatever). Classless ? Fighting only.
And it seems you don't realise PC's can lie upon a bed. Whats stopping you adding a fade-in/fade-out there and adding 'dragon dreams' as you so call them. Not Larian, only your (non-)existent modding skills.
Nothing, I just wished Larian would save me the pain of going over such an obvious feature. Of course, I can sit on benches to rest. Sigh. I will see what I can do, and hopefully will come with some solution I like.
As for my lack of modding skills, this is true, but I tried really hard many times, always with the same enthusiasm, and hopefully had some results.
'Why would I want to do quests... all I get is XP. I need improvements to my characters. I wont do quests without super-boon!'
You know, If I have to chose, I rather gain my animal speech through a quest than through putting a point in it because I gained a level. This is what I mean. I rather gain my 5th way of the whatever because I fulfilled a quest, than because I added a point in it. What is wrong with opening a new store/shopping opportunity because I saved/helped someone ? What I find boring is my reward for playing is just XP and gold.
Definitely not the game I am looking for, but until it is released, and my defeat is obvious, I will keep hoping this game could be great, not just good.
You are the only one who wanted whatever it was you wanted from the day/night schedules and NPC reactions. (I'm not sure what it is you wanted as first you said they were a terrible waste of money and should be cut, then when they were cut you proclaimed it terrible that that was cut.)
I have always been consistant in saying I thought NPC schedules were a terrible waste of time and money (NPC Wake up, goes to work, goes to the inn, goes to bed, Wake up, repeat ad nauseam...), and that Day/night cycles were really needed (night, dawn, day, dusk, with at least a sight value reduction at "night" for the effect). This is maybe not clear enough for you, but then this is hopeless.