Originally Posted by Cromcrom

But even not going as far as adding a bunch of crafting/gathering/interaction skills, because the topic of this RPG is, so far, just about being source hunters, why can't there be some more interactions ? I am not (anymore) asking for complete systems, but what about some little "realism" here and then ? Ok, I have to "craft" pillows to get feathers. i might be wrong, maybe they fixed it in the beta, but what about "gathering" feathres from killing a hen ? Wool from a sheep ? Is it that hard ? I can already randomly find them in crates, wouldn't it make sense to find them on a more logical and natural support ?
However, ok, DoS is not about this. But I am really upset that such obvious things are not in the game.



As of now, you can for example get animal hides by killing boars in a fight. I cannot say anything about chickens, however, since they are damned hard to hit.

EDIT: I also got once raw meat by killing a boar. And now I remember that in Divine Divinity you could kill all kinds of hens, rabbits and so on to get raw meat. I assume that something like this will also be present in D:OS (as my boar example hints). We just have to wait until everything is in place and well balanced.

Last edited by Elwyn; 11/04/14 11:59 PM.