And relevant things are things you find important right?
No. Relevant things are obvious things that a player (an average one like me) would expect to have specific results when interacting with it, in a somewhat "realistic", even if fantasy, world. Long and tired sentence to say appropriate loot/drop from already interactable things.
And you know, I am assuming that Larian are grown enough not to be my bitches. Lol. And I am also assuming they chose that hard indie way because they want to do whatever they want, whatever be the amount of money you give them. Actually, they sadly proved this last point...
I could conceive they would have to go through each placeable in game to change the on_death or on_destroyed scripts or events or whatever, if Dos was their first RPG, and they had no experience about making RPGs. But It can't be. So I am assuming it is not that hard, but there are so many bugs to fix (what, 10 pages now ?) that they might sadly have better things to do.