It's very funny you keep talking about me being fanboy, and how I gave them so much money. When I haven't spend a dime on this game yet, and only play the Beta due to a key I got.
There goes that argument.
For "the avarage gamer will notice it" it's never been mentioned here or Steam as far as I can see (of course I only started checking after the Beta's release). No one says "But what about Wisdom?" The "avarage gamer" also doesn't really have plans to use the editor.
Heck, the "avarage gamer" asks for the game to be easier and questmarkers or ! above questgivers to be added. Obviously #2 is not going to happen. The "avarage gamer" gets lost on where to exit Cyseal since they aren't used to this freedom. The "avarage gamer" wants more guidance. You want the opposite. Hence, you're anything but "the avarage gamer"
And neither am I nor most regulars in this forum. I suppose the best bet to look for them is the Steam Forums of people who think they a buy Diablo III clone and then complain.
If a gamer sees an object isn't interactable... most really don't go and try do something with it.
Now, to answer some questions from the previous page...
Sure, go ahead and link your mods. If you want to use them as some kind of proof or explenation you surely cannot expect us to go out and have to search for them, right?
Then why giving talents the name of stats ? Why 5 physical and one mental attributes ?
I don't understand this. Which talents? What is perception if not a mental ability? Since all 6 stats have to do with combat (all non-combat is in the abilities) what's the problem with 'physical' and 'mental' which isn't even distinguished, anoted or well... present?
It's like saying 'there are 25 non-animal talents, but only one animal talent. Why? Such a bad design...' but the only person who makes any destinction in the first place is you.
Charisma IS in, just on a different place, since it has no use in the stats (and rightly so) for this particular game. Why is that an issue. This isn't D&D. Stop expecting D&D stats and functionality.
As I already said, but you didn't read, your PC can sleep on a bed. It's already in. Why keep asking for a function that's already in?
It's quite useless (well, it can heal, but mostly there are chairs nearby doing the same) but it's there. Must make you a happy camper in the 'add useless stuff in 'cause they obviously have nothing better to do. I see no bugs here! No systems actually in need of adjustment. Better all go to the fishing nets!'
So cycles are a waste of time since they make the world feel alive, but other less obvious functions aren't since, well, you got me there. If I was going to make the world more alive I would probably prefer the way most people will notice it rather than a handfull, but apparently, that's not your design document.
I went into this game expecting the co-op and turnbased to be a serious drain on the game. I was expecting despite promises of good old school gameplay the modern stuff would raise it head somehow. That it was SO much fun to actually play, blew me out of the water. Like I said, I haven't spend a single euro on this game yet, and went into it semi-blind, and got blown away with just how much fun it was playing an old school type RPG in this day and age. They didn't make me make all these posts since I was financially or emotionally invested in this game, far from. But playing it, I just fell in love with it, and now just can't wait to purchase it after the beta is done and play it completely. I want to help make it the best as possible. I want the game to be a major success and old-school to become popular amongst developers to grant to us. That more developers dare to undo the foundation build in modern games, with questmarkers, and few dialogue options, and treat us again as adults, rather than kids that need candy ever 1 minute just to keep playing the game.
EDIT:
Yup, nothing says hardcore and niche like not getting whool when killing sheep or using a fishing net. That's totally in all casual mainstream games after all. It's what defines them, their interactivity.
Oh, wait... ...