Well, I probably didn't make myself clear, because half your wall is out of target. However:
Average player: ok, this is really an assumption. But let's be carefull and not consider the 50 forumers here to represent the majority of the players. People here are activally participating because they want to invest time into the beta and make the game better, like you, which is fine. But beware. Old school hardcore gamers might not be the majority of players.

Rest in bed: Ok, I was aware of the chairs and bench, but not the beds. Very good news. However, I wish the system had something else beside Hit points to recover, so "rest" was different from "heal". Another proof of how shallow the system is. But it's ok, I will get over it. Probably add a "stamina" variable, and maybe "hunger"/ "thirst", but those need to be very well done, because it can be tricky, and, as Dr Koin pointed out, "boring".

Mods: I already arrogantly linked my mods, and won't do it anymore, especially for someone like you.

System is perfect as it is. Live it be. That you can't understand that maybe someone wants to define his character beyond strength, dexterity, constitution, is not my problem.
If you can't understand that "eye", "ears" are physical organs (perception), opposed to "feeling", "willpower", "wits", "charisma" are not is not my problem. You could tell me that perception can also be used to perceive feelings and such. So how perception is used ? Could that be made more clear ? Couldn"t it deserve a proper stat. That this unbalance leads to attributes point spending flaws, overpowered char dev in some case, and underpower in some other case, because attributes and abilities don't share the same pool, is your problem. But well, source hunters are fighters mostly (only ?), so it might not be that bad...

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Yup, nothing says hardcore and niche like not getting whool when killing sheep or using a fishing net. That's totally in all casual mainstream games after all. It's what defines them, their interactivity.

Well, nothing says the fishing racks should be interactable and give fish, but they do. Boars give meat and skin but they do. Cups can be filled, but they do.
So when you get into this level of details, other ones are expected, but not found. And this is disappointing.

By saying hardcore and niche, as was more thinking of the "freedom", lack of indications, weird char development, and such, that could be very scary for some (most?) players. And not because you don't worry and love hardcore feeling means everybody will. I am scared people might deem it repulsive, because some already do, that's all.

I am also worried players could buy this game expecting the next Ultima. I think expectations should be low, and full of good surprises, instead of high, with lots of deceptions. Just saying.

And any chance to have henchmen or henchanimals (not fully fledged companions, some cannon fodder henchmen) feedback ? This can be great world/deepest interactions stuff too, and Larian said they would be in. I haven't read anything about it, so I am a little worried, unless it is a perfect no beta required feature/system.

Last edited by Cromcrom; 12/04/14 06:45 AM.

Un chemin de 1000 lieues commence par un premier pas.

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