because as it stands this game is severely imbalanced[i][/i][u][/u] - at least for melee characters.

Ran a rogue and witch for a few hours and just kept crushed repeatedly. Ok, now it's a cleric and knight for the last few hours - crushed repeatedly.

Why does every encounter - particularly those just outside of town - i.e. the starting area. have to have at least half a dozen mobs? All several levels higher than you? That's *really* bad encounter design. Really bad!

And wtf was that scheisse up by the church with the 3 dozen or so exploding skeletons? That sort of shit isn't funny, it's annoying and angering. Try to go around them? Walk into a lava trap...insta death. Come on. Are the designers new to the whole RPG thing?

Yes, it's beta, but most of these sorts of issues should be locked down or close to it by now. As it stands, playing melee characters atm is utterly useless and an exercise in masochism.

And from what I've seen playing a pair of mages makes it way to easy so far - I'll be trying that next. So you have your work cut out for you.

Why is there no blacksmith in town for melee chars to get better gear and do repairs? Where are the various hirelings that compliment characters - e.g. obviously 2 melee types would want to hire a mage to help them and/or a rogue at some point.

I hope we see some MAJOR improvements all around in these areas or I'm going to be a very angry camper. However, I will give you guys the benefit of the doubt...for now.



Midget Soothsayer robs Bank! Small Medium at Large!