Currently, I feel really restricted by the camera angles that Divinity Original Sin has (and the odd choice to restrict our rotation to 90° ) I see no reason in this game why that is the case. Surely you have made proper 3d models for this game, and so you could allow us a completely free camera rotation around our character pivot. Including pitch and height, no?
Unfortunately, no. The game has been designed from the very beginning as having a fixed view angle - so models lack textures etc. on sides which you can not see.
I know that is speculated here, but that is not how I would ever do 3d-models, and I am 3d-modeler (actually more like hobby/freelance/something in-between render-artist for space stuff and modeling of space-ships and medieval scenes and general stuff for indy games.. oh, and sprite effect artist... so I have some idea what I am talking about here) ;P You can google my deviant gallery but I am inactive for a few years now as life has taken me into a different direction lately.. anyway
That would not just be EXTREMELY strange way to make 3d-models but also hamper their ability to reuse art-assets properly. 3d-models and placing is often varied by rotating. Only texturing from 1 side would mean all their art assets could only be used in very narrow view angles and thus, rotations which in turn would mean all their buildings and houses would have very narrow variation ranges... and I can't believe a professional studio would ever do something like that. It saves no money. Modelers model full models, it's what they do best. And texturing half a model or a full model is literally the same thing in most cases.
Either way, if not rotation, highlighting ;P Or some other fix to this issue. Walls should never occlude things in a room when I am in that room. ^^