If someone want to make a comparison between Original Sin an old school RPG, he should pick Ultima VII (which Larians explicitly quoted as an source of inspiration), a game where you don't know your position in the world map until you buy a sextant, and where you don't have a local map until you buy it. So, I would say that there is MORE THEN ENOUGH handholding in Original Sin.
This is a game about exploration, not about following a GPS-like quest marker. So, stop complaining and start exploring. I agree only on this: The current beta build DOES have balanced issues, nominally some awfully balanced skills. The encounter design is fine. Actually is among the things I'm enjoying the most.

Last edited by Baudolino05; 12/04/14 04:19 PM.