Hey guys, would you please stop comparing D:OS to TES:S? Those are two COMPLETELY different games. D:OS is NOT an open world rpg, as it was mentioned before. And I hope it won't ever be. The difficulty isn't that high, it's beatable, with or without arrow spray. I guess some players lack the guts to play smth harder than Amalur. I wonder what would they say about Demon's Souls...
Actually, "comparing" is not "saying it's the same as". It's also "pointing out differences". The reason why TES games, Baldur's Gate games, Fallouts, Ultimas, are often referenced is because each game chose a different way to handle the RPG aspect.
So, yes, sure, TES games are open worlds, but it's still valuable to compare them to D:OS. Especially to remind that D:OS isn't an ES game and that things are indeed handled differently.
And also because sometimes, people seem to think that D:OS was intended to be an ES clone, which it clearly isn't.
And indeed, the game is not impossible as it stands now. It can be a bit more challenging to beat by not using the obviously mandatory skills like any form of healing, and I believe the point was that it's highly frustrating that some skills may actually be mandatory or too powerful to be ignored. Arrow Spray right now is clearly overpowered, and it's frustrating both for people not using it AND, actually, people using it. In the end the game still has a lot of balancing to do, as it's silly that playing dual mages clearly is the Easy mode while playing melee tends to be the hard mode. Kind of defeat the point of having multiple "classes" and variety.
Original Sin IS an open-world RPG. Point is, it's not an open world RPG for dummies, like Skyrim or Oblivion. It's more like Gothic (I and II) and Risen (I), if you want a recent term of comparison.
"Open world" has become quite a marketting gimmick of late anyway... I wouldn't say the ES games are open world *for dummies*, especially considering they were among the first to include such a feature ( arena, daggerfall ). It's not even an easy thing to define "open world" nowdays, and I'd rather say that D:OS is a half-open world to be honest. Big map, with obvious walls, you can go where you want except you can't go where you want before you can, "level wise", or you will get destroyed. Same for MMX I already mentionned.