Hi there,
So, after ~30h in the beta, it struck me : is it really necessary to have cooldown mechanic when the main mechanic is about action points, and how much actions one character can do in one turn.

I mean, I understand the need to balance, to avoid big spells to be launched at the beginning of the combat, or to prevent people from spamming fireballs at enemy. But that kind of balancing is supposed to be handled by action points, isn't it ?
I know you can have, thanks to talent and speed points, lots of action points. But a spell costing 15AP should prevent any spam. And if you have enough AP to cast it at turn one, I don't see the issue here.

Take for instance, the small fireball: 9AP, 7 turns for the cooldown. Really ? 7 turns for the basic fireball ?
Most of basic lvl1 spells have a 3 turns cooldown.

Ok, so removing cooldowns may be a bit extreme, but if anything, I think the whole cooldown mechanic need to be more balanced, and tuned down. Reduced the cooldown, but raise the AP cost can be a good thing

What do you think ?