Originally Posted by Dr Koin
- co-op client camera height glitch : rather annoying for the client. The camera doesn't seem to correctly adjust to height variation ( when descending the wooden stairs in the Black Cove, among other spots ) and will stay "fixed" at the floor height until the player force it to re-adjust by teleporting to the host. zooming in won't fix the problem.

- We can still, in some instances, use movement skills like phoenix dive to reach otherwise unattainable places. I'm thinking the lever room before the Pontius fight : it's possible to jump directly to the other side without activating any levers, completely bypassing the whole event. Nice for speedruns, but probably not Working as intended.

- Crafting bug : drag and dropping some items on top of themselves in the inventory ( iron bars, sinews, branches... ) will result in a successful craft. In short : bowstrings from only one sinew, large iron/steel bars from one classic iron bar, one staff from one branch, etc.


A shameless bump in order to provide, as it was nicely asked of me, a video deonstrating the above points.



I mentionned the camera glitch happening in co-op, but after acquiring the save from the host, it turned out I could reproduce it in solo too.
So either this is an issue with the save itself, with my system, or people didn't really notice that and I'm one of the very few being annoyed by this behaviour :p

I tend to zoom in, just for fun ( I like the tilt-shift depth of field effect ), so maybe doing so actually triggers something bad with the camera. No idea. /shrug


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