Two issues mainly and a bit of a third:
>Occasionally when two enemies that are near each other are knocked down simultaneously they fall into the same space which makes it incredibly difficult or impossible to differentiate between them in the subsequent turns (the main instance that I remember of this is with the stone guardians outside of the church).
>When fighting in Evelyn's hideout the pool of ooze under Jake was ignited (to which he takes damage outside of the turn-based time of the fight itself i.e. much more quickly) but before he died from it I got a rain spell off. This removed the Burning debuff from him but he continued taking fire damage until he died, thus forcing me to restart the fight.
>When the game has been running for a while two things start to happen: After ~20 minutes without a loading screen, the background music and ambient noise cuts out except for an occasional little burst of noise and maybe 50% of the time when a weapon noise actually works in a fight; then when I get to an area change with a load screen the music starts back up again. The second seems to be unaffected by the absence of load screens, but after maybe 45 minutes to an hour in the game there's a pretty noticeable decline in responsiveness, i.e. having to click 4-5+ times on an item to use it; Whereas when I've freshly opened the game it goes on the first click.
Apart from these I believe most of the other things have been covered (hard to click enemies, unclear theft icons). These aside I have still been enjoying the game quite a bit.
Thanks.