Originally Posted by Elwyn
So, basically what you are proposing is that almost all spells should have such a high cost that you will have to wait several turns in order to accumulate enough APs in order to cast them? But wouldn't the fights become so very boring when you basically have to do nothing and just to wait through many turns in order to save APs?

happens already, but you wait for cooldown, not APs (well, that happens to me a lot)

Originally Posted by Elwyn

And what would happen if raising all the stats and having the super gear equipped you manage to get a character who has 15 APs every turn? Such a character would be way to overpowered and would be able to cast armagedon spells without any restrictions.

So ? what is the point of being a powerful mage if you can't rain armageddon on your ennemy laugh ? As I said, I have not problem with a powerful character casting powerful spells. This is what it is about, in a "turn by turn/AP" system: the more AP you have, the more powerful you are in the end.
As for your example, restriction and balance may come from level restriction on gears or talent (for instance)



Originally Posted by Elwyn

So, I think cooldowns are really needed as a restriction...


I agree that removing cooldown is a bit extreme. As I said, it's more a matter of balance between AP and cooldown. Please, you have to admit that sometimes it is just ridiculous to see a 5 turns cooldown for a buff spells, or 3 turns for a basic lvl1 spell. If the spell is too powerful: raise the cost or decrease power. Most of the time, 1 or 2 turns is enough concerning cooldown. And right now, if you want to specialise in pure dame dealer or support (buff/debuff), you can't smirk What kind of mage can only cast a debuff every 5 turns ?
But it's just my opinion.

ps: talking a lot about mages here, because it is IMO more an isse for them. Warriors can always base attack, and I did not test rangers