I like that magic is split into various schools, each with its own pool of spells. Why couldn't the same be done with weapon styles? We already have the weapon-specific abilities (which currently are a waste of points), so why not attribute skills to them? Adding melee/ranged skills to Way of the X is IMO a poor design decision, because what if I want to build a warrior that specializes in crossbows, or a ranger that specializes in spears? Well, in both cases the characters would need to place points in both Ways, weakening the builds and leaving them with access to a bunch of skills incompatible with the character concepts and possibly some useless stats (like extra ranged weapon range on the spear ranger).
A better system would just let me access attack skills via placing points in my weapon of choice, and let me pick role-defining, weapon-agnostic skills via choosing the Way which better fits the character's role.
My 2 gold pieces.
Last edited by artemis42; 13/04/14 10:22 AM.