As I mentionned before, I reaaally have a hard time envisioning the feature, considering the case where you manually choose your position in the queue, being anything other than "cheating" during a fight. UNLESS the IA is able to also delay their turn... Which would lead to insanely boring situations were everyone delay their turns until full AP.

I think it should not be manual, but automatic, calculated on the characters stats. Maybe a very fast character could virtually choose when he strikes, because each time you delay their turn, their position in the queue move just after the next one in line ( A B C becoming B A C and then B C A ). On the other hand a slow or encumbered character would be put further away in the queue, down to last position before the next turn. That would maybe makes sense for, say, a healer, when suddenly the speed stat becomes way more interesting, especially considering there may be cooldowns on their heals ( free bridge to the "cooldowns and AP are redundant" discussion ). On the other hand, it may not be a good thing for a healer to put too much points into the Speed stat, so, decisions, decisions !

At the end of the day, I think this would somehow mimic how turns work in Heroes of Might and Magic. I'm don't quite remember, though.

Last edited by Dr Koin; 13/04/14 07:03 PM.

The Brotherhood of norD is love, the Brotherhood of norD is life.
Click to reveal..