Originally Posted by Hassat Hunter
And, why should delay not allow it?

If the order is reversed, let one wait... and you can do it?
You need to give a bit more details or an example of such a happening where the current system is insufficient.
And "I might die, so I want a position in the middle to zip potions, but a little later than the start to see how much HP I will loose" is not an appropriate answer wink


I fully agree with OP. Delaying your action should allow that character to choose exactly where he wants to act, but this choice would become permanent. Meaning your position in the turn order would remain in this position for all future rounds.
Going first, then delaying to the the end of this round then going first again in next round doesn't make any sense and would seem op.

My best example is this:

Mage with a kill everything fireball, and a melee warrior want to attack a room full of orcs, but theres a door that needs to be opened first.
In 'real life' those two characters would say, "Hey warrior, go open that door then I'll launch my fireball in there".

Now in this game they could still have that plan, but then combat starts and the mage is first in the initiative order. Well he can't launch his fireball cause the door is closed. So what can he do? He SHOULD be able to say to the warrior "I'll just wait a sec till you go open the door." But he can't, so he chooses to delay.

The warrior then goes and opens the door and says "Launch it now!".
Mage replies, "Oh I can't, I had to act before you, I have to wait till all the orcs get a chance to go first, but then I can launch 2 fireballs!"
Warrior says "WTF are you talking abo....", as he gets mauled by all the orcs coming out of the room.

It just doesn't make any sense.

I think initiative should be more of a 'combat awareness' skill. Characters with high initiative should be better at reading and reacting to whats going on, deciding when and how to act.