As for me all these "Way of X" are should be passive abilities, based on the lore-invested just like it is on the melee branch.

1. Way of ranger - rename to the way of survivalist. Because of gathering every single point invested onto the lore, every step's cost should be increased.
1.1 Let's improve our crafting ability to the level 4. It will also grant 4 points to the survivalist lore.
1.2
• +2*[lore] sight (also grants new defence stance - increasing dodging ability)
• +1*[lore] initiative
• +1*[lore] shooting range
• -0.5*[lore] AP shooting cost
• +5%*[lore] chance of recovering arrow


2. Way of Sorcerer - improves every single spell, step by step:
• +0.5m*[lore] spell/scroll range (also grants new defence stance - increasing saving throws)
• +2%*[lore] chance of instant cooldown of used spell
• - 10%*[lore] spell cost
• - 10%*[lore] spell cooldown
• +20%*[lore] trapping radius (eg, applying ice on the groung will be comparable with the ranger's freezing arrow)

3. Way of Warrior - good as it is, but the first step of WoW should add defence stance - with increasind blocking rate and armor rating.