Originally Posted by Stabbey
Bug or WaI?: The Trap House, there�s a static cloud in a doorway arch. I used ice wall and the cloud vanished, so I think it�s one of those things where you have to place a crate over top� but if you do that then the door isn�t going to be navigable. If there�s some switch to deactivate it that I missed, then never mind.


There is a regular solution for it wink
The bookshelf holds the answer.


- The 25% extra damage change of the 'meele stance' is nowhere reflected in the character sheet. Makes you wonder if it has any effect at all. But it works i tested it. I am just curious because the effect of 'rage' and 'oak of destruction' are reflected properly.

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No indication that meele stance has any effect.
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- If you skip the conversation before B. Rex you will get some more or less useful allies in the upcoming fight.
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- The big bad wolf from the wolf ecounter east of Cyseal respwaned. I have no idea what lead to that bug, but i was a lil bit suprised when i rushed there with Scarlett alone wink
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- I found out what the characters spot infront of the church and i assume i know how you should get there normally but i found another way.

Beam me up.
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- The hidden door that leads outside the church doesn't work but i guess this area is still wip.

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- There is an interface issue with 'inspire' and other 'trumpet effect' skills. They work but doesn't show up correctly under certain cirumstances. And it messes around with the tooltips of other active effects.
For instance in the following example Madora is affected by 'inspire' and 'oak of destruction' but only the latter shows up.
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If i hover over Roderick's 'inspire' buff it shows the 'oak of destruction' tooltip of Madora.