Originally Posted by Cromcrom
Anyways. Old school. No waypoints. Hard way. THAT is the fun. Just like common knowledge buildings marked on the map, they are for wimps. Nothing to ease player's life a bit, be them vets or newcomers.


Your problem, Cromcrom, is that your first instinct is to assume bad intentions on the part of the developer.

All things which are bad are working as intended and will not be changed. Good things will not be added.

There used to be no map markers. Then map markers were added if you entered a building. Now in the beta, all entrances to buildings have signs outside saying what the building is. You cannot yet ask NPC’s to mark your map for various places - which is a reasonable request - but because it’s not in now, it clearly will never ever be in because the developers are morons/jerks, and so you have to be really sarcastic about it instead of politely asking.

You should probably avoid early access games in the future.


Originally Posted by Cromcrom
Beta looks exactly like alpha to me, except with more bugs.


Then you're blind.

- New skills and spells
- New talents
- New UI
- Improved enemy AI
- Improved fast travel system
- Better loading times
- Better performance
- Dynamic sight checks for objects (movable objects now block line of sight)
- New co-op chat log
- Co-op partners dialogue appears over head
- New character creation
- New opening movie
- New tutorial dungeon
- Revamped Homestead
- New Mechanic: Delay Turn
- New Mechanic: Strike Ground
- New Mechanic: Pickpocketing
- A ton of fixes


Originally Posted by Cromcrom

@Stabbey, you are right, no more adding new features now, I lost this "battle". However, a lot of little things I wish were in the game (proper loots more placeable interaction, mostly) are polishing, because, according to your definition, they are not "new" features, they already exist.

A quick note:
https://www.youtube.com/watch?v=7RuQ0AI3BJs
0:40
Pretty interesting.


Oh man, I bet you’re trying to catch me with some clever “gotcha” questions and passive-aggressive rules-lawyering about what exactly the definitions of “beta” and “no new features” are. You can play that game all you want, but it’s totally friggin’ pointless.

Neither my definition, nor your definition of ‘beta’ and ‘new feature’ matters at all. Larian is the one with the list of “features still left to finish”, the list of features are still to come for the final game. They are the ones, not me, not you, who decides what qualifies as a new feature, and what qualifies as polishing.


You expect a ton of interaction with everything and no bugs. Wishing doesn’t make it so, though. Take sitting on benches. You’d think that’s a simple little feature.

You can sit on a bench and heal, if someone tosses the bench, you fall. That’s about all it does. Simple, right? Nothing could go wrong with that? Well thanks to world interactions, there are three bugs with that.

  • When sitting on a bench, using a teleporter pyramid teleports you to the other pyramid, but immediately back to sitting on the bench again.
  • You can use a bench to sit on it no matter how high it is, even if someone has thrown the bench on top of a pile of items higher than the character.
  • Trying to teleport someone sitting on a bench does damage, but there is no animation and the person remains sitting on the bench.


I’d like to be able to use shears to get wool from sheep too. That seems simple enough, but even simple-seeming things can be complicated. Should you write a script for it? You could, but which do you attach it to - the shears or the sheep? Attach the script to the shears, and now each time you strike an object with the shears, the game has to run the script to see if it was a sheep you hit. Attach the script to the sheep and each time a sheep is struck, it has to see by what.