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Cromcrom #489302 13/04/14 06:15 PM
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Maali - wise words indeed. I shall leave the petty ravings of the forums behind, and follow you into the warm and comforting glow of the Larian Fanboy light!

Cromcrom #489310 13/04/14 07:55 PM
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Originally Posted by Cromcrom
Beta looks exactly like alpha to me, except with more bugs.
Weren't all features supposed to be in for beta, and beta would mostly be bug hunt/ balance work ? Or when are they gonna do the Bug / Balance work ? When the game is done and released ? How can you bug hunt/balance, if you add features ?


In big red letters, on the loading screen:

"This is a beta build. It is not a finished game. It isn't stable, or optimized or balanced, bit it is fun. Savegames will not be compatible with updates".

Surely this gives you all you need to know about where the game stands?

If playing a beta is going to bother you this much can I humbly suggest that you only ever buy finished games? Not that they are ever bug free, but still, you have more chance of keeping a lid on your blood pressure. Although, there may be a witchcraft spell for that.... wink

Cromcrom #489315 13/04/14 08:34 PM
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Let's bet.
There won't be any equipment or skill choice at beginning, beside chosing a starting archetype (archetype is better than class. It's like a class, but in a classless system...), although it was "annouced".

Ozttrich, you obviously didn't try alpha. You would be concerned too, that the only thing that changed in what you report is that they replaced "alpha" with "beta".
[edit] My bad, I thought you were talking about the very first "report a bug" screenie. The other beta main screens are new, so they obviously changed. [/edit]
And you should keep your witchcraft spells for Larian right now, because I have a feeling they are seriously needed.

@Stabbey, you are right, no more adding new features now, I lost this "battle". However, a lot of little things I wish were in the game (proper loots more placeable interaction, mostly) are polishing, because, according to your definition, they are not "new" features, they already exist.

A quick note:
https://www.youtube.com/watch?v=7RuQ0AI3BJs
0:40
Pretty interesting.

Last edited by Cromcrom; 13/04/14 09:13 PM.

Un chemin de 1000 lieues commence par un premier pas.

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Steam workshop Frontiere
Cromcrom #489379 14/04/14 03:47 PM
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Originally Posted by Cromcrom
Ozttrich, you obviously didn't try alpha. You would be concerned too, that the only thing that changed in what you report is that they replaced "alpha" with "beta".
[edit] My bad, I thought you were talking about the very first "report a bug" screenie. The other beta main screens are new, so they obviously changed. [/edit]
And you should keep your witchcraft spells for Larian right now, because I have a feeling they are seriously needed.


I put about 10-15 hours into the Alpha, found lots of issues, didn't get too involved in the bug reporting side of things as I joined in quite late.

I've now done around 35 hours in the Beta. And it's been exactly as I hoped/expected - a quality game with a number of bugs and issues relevant to where I thought they were in the development lifecycle.

I've enjoyed being able to report on issues via the forum, or read/comment on reports that others have raised. It's all added to the game experience as far as I'm concerned. For the money I paid I've got 50+ hours of entertainment so far, which seems great value even if the final release never came out!

So I don't sweat the small stuff really - it's only a game, I've played and enjoyed it a lot so far, and hopefully that will start afresh when Beta is over.

Cromcrom #489381 14/04/14 03:54 PM
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I did 56 hours over all so far but only started sending bug reports and contributing to a forum since the release of beta.

I think the game have great community so far and i hope this will continue


Embrace Your Dreams And Whatever Happens Protect Your Honor
Cromcrom #489385 14/04/14 04:32 PM
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Quote
I think the game have great community so far and i hope this will continue

Ahem, *cough cough*, sure, but don't read that thread to much, then. Otherwise, indeed, people are very helpfull, to each others, and to Larian. Enjoy your stay hehe.


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere
Cromcrom #489391 14/04/14 05:15 PM
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Originally Posted by Cromcrom
Anyways. Old school. No waypoints. Hard way. THAT is the fun. Just like common knowledge buildings marked on the map, they are for wimps. Nothing to ease player's life a bit, be them vets or newcomers.


Your problem, Cromcrom, is that your first instinct is to assume bad intentions on the part of the developer.

All things which are bad are working as intended and will not be changed. Good things will not be added.

There used to be no map markers. Then map markers were added if you entered a building. Now in the beta, all entrances to buildings have signs outside saying what the building is. You cannot yet ask NPC’s to mark your map for various places - which is a reasonable request - but because it’s not in now, it clearly will never ever be in because the developers are morons/jerks, and so you have to be really sarcastic about it instead of politely asking.

You should probably avoid early access games in the future.


Originally Posted by Cromcrom
Beta looks exactly like alpha to me, except with more bugs.


Then you're blind.

- New skills and spells
- New talents
- New UI
- Improved enemy AI
- Improved fast travel system
- Better loading times
- Better performance
- Dynamic sight checks for objects (movable objects now block line of sight)
- New co-op chat log
- Co-op partners dialogue appears over head
- New character creation
- New opening movie
- New tutorial dungeon
- Revamped Homestead
- New Mechanic: Delay Turn
- New Mechanic: Strike Ground
- New Mechanic: Pickpocketing
- A ton of fixes


Originally Posted by Cromcrom

@Stabbey, you are right, no more adding new features now, I lost this "battle". However, a lot of little things I wish were in the game (proper loots more placeable interaction, mostly) are polishing, because, according to your definition, they are not "new" features, they already exist.

A quick note:
https://www.youtube.com/watch?v=7RuQ0AI3BJs
0:40
Pretty interesting.


Oh man, I bet you’re trying to catch me with some clever “gotcha” questions and passive-aggressive rules-lawyering about what exactly the definitions of “beta” and “no new features” are. You can play that game all you want, but it’s totally friggin’ pointless.

Neither my definition, nor your definition of ‘beta’ and ‘new feature’ matters at all. Larian is the one with the list of “features still left to finish”, the list of features are still to come for the final game. They are the ones, not me, not you, who decides what qualifies as a new feature, and what qualifies as polishing.


You expect a ton of interaction with everything and no bugs. Wishing doesn’t make it so, though. Take sitting on benches. You’d think that’s a simple little feature.

You can sit on a bench and heal, if someone tosses the bench, you fall. That’s about all it does. Simple, right? Nothing could go wrong with that? Well thanks to world interactions, there are three bugs with that.

  • When sitting on a bench, using a teleporter pyramid teleports you to the other pyramid, but immediately back to sitting on the bench again.
  • You can use a bench to sit on it no matter how high it is, even if someone has thrown the bench on top of a pile of items higher than the character.
  • Trying to teleport someone sitting on a bench does damage, but there is no animation and the person remains sitting on the bench.


I’d like to be able to use shears to get wool from sheep too. That seems simple enough, but even simple-seeming things can be complicated. Should you write a script for it? You could, but which do you attach it to - the shears or the sheep? Attach the script to the shears, and now each time you strike an object with the shears, the game has to run the script to see if it was a sheep you hit. Attach the script to the sheep and each time a sheep is struck, it has to see by what.

Cromcrom #489396 14/04/14 06:39 PM
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They'll probably use the same mechanic as for cooking pan + campfire = mobile cooking station.
Though I have no idea how mechanically that is set up, or if you can do that with items also defined weapons etc.

Without seeing the back end it's hard to say what's 'easy' and what's 'hard'...

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