Thnx Stabbey, bit too late though.
Thanks Indira. Nice avatar

Currently a bit stuck on the mainplot, but still got some sidequests and stuff to finish too, so still some little things to do later. Enough for today though
Suggestions;* If a crate is open, allow right-click in inventory to move item to crate (useful for storing stuff in your homestead).
* Ignore the key in chest on the graveyard (not the empty one though). It paid of... extremely meagerly though. What a lousy reward for so many chests

* Observation; healing spells cost a bit too much AP? My cleric can barely heal properly

. I know intelligence reduces it, but it's still far more than other spells. Maybe a dedicated healer talent?
Bugs;* Apparently it's impossible to link people under you. If the upper character is unlinked and you want to re-link you first need to add in middle, then move to top. Tried adding second, got unbound from third, tried re-adding third, got unbound from fourth. All times the link icon appears flashing downward too though.
* Claudia & Theodre (or all ghosts, if it's merely a random selection of a few options) speaks of "this dinghy cave"... but they roams the outdoor graveyard!
* You can also trade with all of these ghosts.
* I wanted to walk up to the little gazebo in homestead (living quarters plane) but you walk right through it. Same for the rocks to the left and right after the little 'passage' leading to the gazebo place.
* The chests infront of the beds (living quarters) have no name, and produce 2 overlapping 'error' messages if talked to by the wrong person. Not that I quite get the limitation (for SP), seeing you can simply switch characters and put stuff in from others anyway.
* Weak's effect (-50% damage) does display in the inventory. -1 strength not though. And "-50% from character" is rather, vague and misleading. -50% from curses or -50% from spells?
* After the weak curse runs out, characters can still display 'encumbered'.
* The parchment lying on a grave in the graveyard is empty.
* Seeing as the characters don't say 'I found something' in the graveyard, could that same method be used for the grave near Thelyron? So you don't get it every time walkng past it even after the event is done and you can't do anything with it anymore?
* Church door icon needs upgrading (pink outline)
* Church intro; 'As you open the door, the statues that flank its door.' I think the first door needs to be Church (or even better 'as you open the door' replaced by 'as you try to enter the church'), cause currently, it makes no sense what-so-ever.
* Beats statues, finds "remove petrification scrolls"... according to description they remove all kinds of negative effects, bar petrification XD. Probably needs a name-update?
* The Stone Sword will not appear in the equipment tab of the inventory.
* The legionnair corpse in the church has no name. The windows of the church don't fade away for the camera, blocking sight.
* I was going to say 'why does the church drop undertaker hut key since it isn't locked' but it's walking through the wall. Didn't even *see* the door there till now XD
* If I try to use the row of books at Thelyron (now he's gone) it wont allow me? (wont give loot interface)
Screenshots;Graphical issue of the joined firetwins. It's rather long (probably for the fire effect when low on health) and doesn't appear close-by. Only when from a little away (and not too far away they just dissapear from sight). Looks like a common ATI issue with Anti-Aliassing, so I suspect it's that, only instance I found in the game so far of it though...
Seems fire-zones make it impossible for spells to aim through them using portraits (showing 'invisible'. However, I could still manual aim there. Using that, the log will not display who's hit, instead giving a blank name. Also it will not display damage being done, but you will notice (if you make the pictures bigger that is ;)) that the health bar of the skeleton has decreased between screenshot 2 and 3 (the ice shard).