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#489316 13/04/14 08:36 PM
Joined: Apr 2014
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Bugs

1. In co-op with my hubby I cannot link his picture with my henchman, Madora, I am the host.

2. Co-op partner can't control henchman (Madora).
I, the host, can double click her portrait and switch.

3. Madora, my henchman, has an exclamation above her head.
I cannot interact with her (even after reloading).
The exclamation mark also gets stuck floating in the doors sometimes.

4. When trading with an NPC it often shows I am trading with the wrong person or previously interacted person.
Example: Trading with Bartender shows me I'm trading with guard legionnaire.

5. Cannot stack items.

6. In combat with a mob, if I'm running away, and others do not follow they are still considered in combat. So they will have a "turn" even though they do not do anything/run after me. It slows down combat.

7. I, the host, cannot hide my helmet.
My husband, co op partner, claims he can.
Even after re-installing I am unable to hide my helm frown
I have flowy hair.



Suggestions:

*There is no "autosort" inventory button.

*If I scroll to the edge of the map to look around, I do not know where in the map I am looking. It would be great if the mini map upper right showed a square where the camera is.
Not focused on character.

* I have played over 8.4 hours, I am level 3. Leveling could be a bit sped up.

* Clicking on the map or even just the mini-map to move would be nice (my husband is used to League of Legends).

*Camera rotation.

*Ability to expand inventory.

*Named keys - example "Evelyn's House Key", "Ornate Chest Key".
Most keys are named "Strong box key" etc. but not house keys or chest keys.
OR
Keys should dissppear upon use (and door should stay accessible)

Last edited by Kattycake; 13/04/14 08:44 PM.
Joined: Apr 2013
Location: Bayern, Germany
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After playing 2 days I think I can do a quick summary of Beta 1.0.228 to 239:


  • Crafting:

    if you do smash ten potatoes it takes forever to do it, because only 1 crafting in progress - the second and third are shown but only the first is done!
    so you have to do it one after another so 10s for each potato to smash, 10s for each smashed potato to be cooked + 2s clicking makes 10x22s = 220s = 4min! for cooked mashed potato

    it has cost me more than 30min to do all possible combinations and with my found ingredients (and bought of course) after 2 hours of gameplay only for food!

    and doing all the possible dough-combinations takes also lot of time
    water-cups don't stack so it is very uncomfortable to make dough more than one at a time, because you also have to refill the cups, ...

    there are 2 types of
    - "cup of water"
    - "medium healing potion"
    - "minor healing potion"
    and only one can be used to craft items

    crafting weapons is also time consuming but you don't have so much ingredients so it cost me only 5 to 10 min

    crafting potions, magic items etc is also very time consuming (crushing bones is also dull)

    => pleasse let the player choose how much he wants to craft (if it makes sense, let the ingredient with lowest number be the max. choosen e.g. tomato or potato with hammer, potato with knife etc.)

    Pixie Dust + sheet of paper = animations but nothing happens both ingredients stay
    not able to make my own scrolls ;_;

    Pearl + armor = animation, same armor (no difference, no price boost etc.!) + no pearl

    Chickenfoot (magic) + rope or thread = belt or amulett for Reflexes +1 (If I remember correctly Reflexes were dismissed?!)

    rat tail (magic) + rope or thread = belt or amulett but no special attribut

    tusk (magic) + rope or thread = belt or amulett but no special attribut

    starfish (magic) + cap or thread = cap (Armor boost) or amulett but no special attribut

    antler (magic) + cap = cap (Armor boost) but no special attribut

    cooking pot + camp fire = mobile kitchen but not moveable
    I got 2 in my inventory (no icon only ? shown) but don't know how I got them because each new crafing over campfire get's the immobile, non-clickable version now

    rings for crafting are not easy to get: in 40h ingame time only 2 found

    - so far (I'm now level 7) no findings of
    -- metal scraps
    -- milk

    - consuming honey consumes also the jar?!

    - cleaning?!
    -- washboard can still be found
    -- wash tube no longer can be used or moved
    -- soap no use so far
    cleaning not working (smelly items after quest ?!)

    - crafting with magic items and enhanced caps removes the old enhancement


    - CRASHES while crafting
    crafting outside the character inside of barrels sacks or crest or wooden crate does crash the game epeatedly


  • trait-bonus

    it often happens in conversation zoom (too much - you mostly can't see your speaking partymember -> please don't zoom in so far to let the mainchar's and the coversation partner(s) be ssen) that you can't see the comment over character which trait was boosted (and log doesn't show
    please let the player do his own zomm after initial auto-zoom

    more than 1 in a trait doen't work :
    -- Minigame charm reason or intimidate only gets 4DP instead of 3 (even if trait base is 2 or greater - tested till 4 no effect))
    -- Barter, Sneaking, Leadership .. get only boosted with 1 (even if trait base is 2 or more - tested till 5 no effect)



  • savegames
    loading a savegame results in loosing all health-points from boosts (gear or way of warrior bonus)

    max hp is counted right but your old healthstatus is gone

    with every save!!
    in combat this leads to real quick deaths, because you have no chance to get revitalised (only enough food can help, because it only costs 1 AP to eat or drink)



  • food-bonus

    food-boni are not stackable:
    after strength boost +2 and then strength boost +1 only the second Stays => strength bonus only +1
    the max should stay

    food-boni cannot be combined:
    e.g. strength bonus +1 and then dexterity bonus +2 only get's me the dexterity bonus




  • gameplay - fighting

    main char: Mage (fire and air) and ranger (crafting and earth)

    doing all the exploration in cyseal gets you easy to lvl 4 and more without more than the training-level and orc battle done (both companions found)

    - going down the new underground is too easy
    - doing the skeletons north of cyseal to easy
    - the 2 undead dogs north of cyseal don't attack (they stay normal becaus eno day-night-change?!
    - the figth after x5000 cave too easy (ice spark does immobile him for 3 turns?!)
    - the only bigger battle where I got more than 20% down on more than 1 character was the lighthouse, sect-cave with evelynn and the burning foresst NE of cyseal (twin fireelemental)

    - the sect-cave with evelyn after opening the first closed door all enemys were weak and only 10% health?! => 10 enemy, four playerchars 3 turns and done?!?!)

    - burnig forest coming from south (not west!) => Fighting the forrest with level 7 chars is also no fun:
    I could take down 1 or 2 max of them without others nearby noticing (staying 5m behind - wtf?!) and they only responded beeing attacked by me or getting really close > 3m!!) (all characters had rain spell so the whole burning forest only was smoke and the lava got contained => no burning bonuses for the undead?!)

    - the AI often get' "force end turn" after moving to a barrier they don't want to enter (sparkling water;))

    PLEASE LET the ENEMY-Level adapt to your party-member-level to get the fight engaging

    Fighting upt to 8 skeletons level 3 or 4 with level 5 character maxed out in gear is no fun - only massacre
    (armor already more than 40 on each char and weapons found dealing more than 30 to 70hp!)




  • gameplay

    - dragging item out of crates etc. to a character portrait often results in moving the crate etc. into the inventory - releasing it into itself destroys it with some of the content!

    - x5000 sparcmaster cannot be deactivated only self-destruct and weapon deact do work (ice spark is your friend)

    - after doing the x5000 esmeralda is gone?! No more weapons because the faboulous five are also gone !!

    - the ghost in the basement x752 y299 after revealing his grave doesn't pop (N of cyseal)

    - mortician can only be imprisoned, there was no option speaking with the sheperd not to go to the captain

    - 4 statues the iced barrel can be searched

    - bellegar cannot be joined - no more bellegarettes ;(

    - the map secrets are shown on map only after reading them, after reloading the markers are gone and rereading the maps says only you already have read them?!

    - the painter sells the same maps each time I visit him after a changelocation outside cyseal

    - every character can trade with all persons but the inventory stays not the same and the amount of gold is not the same (mainly vendors and other selling peaople ) after only changein speaking teammember!!
    -- each teammember gets other random items = good for finding good stuff wink
    -- after having enough money and barter you can buy with 10 to 30% of and sell for 10 to 30% on top makes a win for me with 20 to 60 % with barter 3!) => exploit !!!!!!!!!!!!!!! you can get all down to worth only 1 gold (empty bottle) giving enough tradetime (I now have more than 200k gold and 30k an my companions);

    BIg BUG Accusation of stealing while trading or juggling items from char to char
    -- after stealing almost everything in cyseal (but the magically locked room in the warehouse in harbour) and doing some rearrangement in cahractersheets while standing near other people often get's me caught stealing while doing conversation and trade with other?!?! that now results in immediatly combat with all in cyseal and "end of time", the first time i could outsell me with 5000gold- each time after that it results in fight all!)

    -- it also happens when trading with one character when you sell him items from the trade before with the other person nearby => e,.g. king crab with the fabolous five at the table near bar, or in "end of time" with zixxzaxx and weaver ending the game !!
    I have a save, with which you get in battle after ending speaking to zixxzaxx (after lots of trade to get all his money;)) attitude of zicxxzaxx was 80 and weaver was 100 but beeing in conversation with zixxzaxx after the last trade it went down to 77 and after ending the weaver accuses you of theft with attitude down to 87!?)

    - the smith's house in cyseal
    I can't break into it with lockpicking 3 and magicc unlock and lockpicks only per sheer brutal force I can open it after fighting the door for 5 minitues- oh yeah

    the key you find on the sims of the fireplace (yes you get it from the outside) doesn't open the doors too

    so I did it the other way down the graveyard and up the smiths's cella - what a fun it was to find all the traps ;)) only to stay in front of doors whre the key is behind - aaargh another 10 mins grining the door open



  • movement and graphics

    - in burning forrest x 351, y 350 the character has to move around a blocking something which can't be seen (i don't know how to insert graphics -sorry) - you see normal ground

    - in end of time new room x379, y 117 you can walk through altar (burning fire on top of stairs) or x394 y 84 you can walk through the stones

    - x134, y 338 you can't cross the river!!

    - area around x70 348 the lighning of terrain is not correct: you see a moving highlighted square which removes all environmetal shadows

    - x229 y244 graveyrad after digging if your char cannot see it but you scroll to the location you see a black rectangle and the "underside" of the map

    - x 713 y159 you can walk thorugh the bed

    - x 126 y 90 you can move down under the carpet

    - x 311 y 78 from here you can open the crate in the wrecked ship but not cross the shallow water




  • skill

    skill max is at 5 and cannot be exceeded (base 4 and gear+2 is only 5!) so I did misplace my 4 skillpoints

    - with temporary boost of elementalist or way of ranger/warrior you can get all the spells learned (up to your max attribute or skill )
    e.g. water elementalist 1 + gear +2 and intelligence boosted with fish to 9 you can learn all spells



  • talents

    - Lone wolf
    the companions also have lone wolf as chooseable talent?! - I did not test it!! but doing it with my main char did release both companions! before I was given entry to end of time !! so they were lost on me

    - All skilled up and Bigger and better
    in charactergeneration I can choose them but I don't get the benefits (2 skillpoints or 1 Attribut point!!)



  • overall

    the game makes lots of fun to get all the stories completed and explore the world!

    and I love crafting to get more money

Last edited by Rainer; 13/04/14 09:21 PM.

Oh YEAH!
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Great summary smile I don't know if anyone has the bugs I have been having or not?

Joined: Mar 2003
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Kattycake;

The linking functionality in co-op has not been implemented yet. The host needs to ask a companion to leave the party, and then the other player can re-hire them (from the King Crab inn, or the Hall of Heroes, if you have access yet).

There is another companion to be found in Cyseal, as well, that your husband could recruit (as long as one of you did not take the Lone Wolf trait). He is not too far from where you found Madora, actually...
in the mayor's house.

Flee used to teleport the entire party away, but now that a distance check has been added for opponents, it may have been changed to individual characters only.

I don't think the hide helmet option not working has anything to do with hair.

The other issues are known.


Using the map to move is on the to-do list. You can already rotate the camera (hold the middle mouse button down and move the mouse); if you meant more: 360° camera rotation - How to.



Rainer;

The bonus points from All Skilled Up and Bigger and Better will show up after the game is started. If they were added during character creation it would be a little messy allowing you to switch talents, since the game would need to take the points back, which could already have been distributed.

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Also, for trait bonusses... the highest of the 2 will get +1 bonus.

I was confused first too, expecting +1 per point, but it doesn't work that way.
So if romantic is 7, pragmatic is 5, romantic wins, and you get +1 of the accompanied bonus.

Downside is if it's a tie (say 3-3) you get neither.

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My MQ seems to have gone slightly wonky:

  • I can't get Esmerelda to point at Evelyn (though I may have forgotten to do something: knife, poem and ...?)
  • Thelyron has disappeared.
  • The undertaker won't talk to me, saying I'm "gloating". It looks as if he thinks he's imprisoned, but he's still upstairs in his house.
  • And kinda related, my game seems to have run out of lockpicks and I can't get Jahan to open the chest containing Ferol's poem with the lockpicking spell even with a point of lockpicking skill, so ended up having to break it open.


Having looked elsewhere, the first two or three points may have been triggered by me going exploring and looking in the church, though that shouldn't have really done anything bad.


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Poem knife and book (Perfect Murder)

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NO NO NO NO NO !!!
NO ENEMY LEVEL SCALING/ADAPTATION.
I honestly would scream that, so the caps lock.
That is one of the worst things to happen to an RPG it literally kills a game.
Kills any sense of progression, exploration and desire to play.

Joined: Jan 2008
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Originally Posted by Aspar
NO NO NO NO NO !!!
NO ENEMY LEVEL SCALING/ADAPTATION.
I honestly would scream that, so the caps lock.
That is one of the worst things to happen to an RPG it literally kills a game.
Kills any sense of progression, exploration and desire to play.


+1000 Level scaling is for pussies, this is no WOW



"Dwelfusius | Were-axlotl of Original Sin"

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Originally Posted by Raze

Rainer;

The bonus points from All Skilled Up and Bigger and Better will show up after the game is started. If they were added during character creation it would be a little messy allowing you to switch talents, since the game would need to take the points back, which could already have been distributed.


thx - good to know


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Originally Posted by Vometia

[*]And kinda related, my game seems to have run out of lockpicks and I can't get Jahan to open the chest containing Ferol's poem with the lockpicking spell even with a point of lockpicking skill, so ended up having to break it open.[/list]


The key is actually in Esmeralda's house. And you can get to the back rooms where you will find it by grabbing the key from upstairs.

That's probably one of the less obvious ones, though...

Last edited by Dr Koin; 20/04/14 03:11 PM.

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