Honestly, I'm rather taken aback at just how bad the balance is. I understand it's a beta, but currently the balance would point towards there being very little combat in the game, total obsoletion of hybrid builds, and absolutely ridiculous difficulty spiking. I also hope to god that they have a ton of skill books not implemented yet, otherwise this game is going to lack any form of real strategy.
The difficulty spiking comes from how ridiculous it is to have a system that scales so hard in a game like this. One level can make you go from tactically challenging battle that requires clever thinging to lolfaceroll. This means to actually have a decent combat experience you HAVE to play the game and sidequests in a specific order, unless they scale enemies.
(an example, having 17 Intelligence is utterly gamebreaking)
I expected this kind of balance from Alpha. Having it permeate into beta makes it seem like the likeliness of them still having essentially the entire game still needing to be balanced is rather high, which makes me wonder if this game is ever going to actually come out because of how long that can take.
Is Divinity going to turn into one of those "Infinite Beta" games?
Last edited by Xendran; 15/04/14 10:52 AM.