I am playing a Rogue, and while Lockpicking is theoretically one of the skills I'm supposed to be using, I'm basically ignoring it. It's not just because Lockpicking is bugged in this version and is harder to use.
It's not just because there are essentially ZERO lockpicks in the game after the Tutorial dungeon. It's because it seems like everything in the world which is locked has a key somewhere, usually nearby.
When I come across a locked thing I can't open, my instinct is not "I should lockpick this", it's "The key must be nearby". Because of this, even if I do ever come across chests or doors that actually need to be lockpicked, I'll probably ignore trying to lockpick them, and keep on thinking that there's a key I must have missed. If Lockpicking is to have any value at all, there has to be enough stuff around that is locked and has no key to pick up.