I agree that there should be more lockpicks avail early on in the game and or add the ability to craft them.

But I think part of the design is to find that key to open said chest or door or lockpick it if you have the ability, part of the multiple solution design philosophy.

Which is fine by me. I hate getting stuck and having to look up a guide to tell me what I missed so one of my guys (or gals) will indeed have that skill maxed or near maxed.


I pledged and all I got was this lousy awesome game!