Another round:
- Using a shovel to dig will unequip the off hand item, mainly, the shield.
- Frequent host/client desync when using mobility skills such as battering ram or phoenix dive. Inconsistencies with the results of these actions as the correct effects are applied but avatars do not change place, resulting in very strange scenarios where a character can friendly fire his teammates while not being in a position to do so (i.e.: phoenix dive)
- Suspected issue of inconsistent pathfinding on mobility skills.
- Possibility to stack objects forever using "floating benches". Stacked benches won't always fall back down if the objects on which they are stacked are removed.
- In co-op, when one of the players initiates a dialog with a NPC, the other player is free to roam around. Generally of no issue except when dialogs are triggered before a fight, such as the Evelyn encounter.
- Weapon proficiencies are mostly insignificant, and will become completely useless after lvl 10. +3/+5/+8 (I'm guessing +10/+15 best case scenario) is pretty irrelevant when wielding a weapon that can inflict 100+ damage or more.
- Using Bull Rush (or similar) skill in melee range will force the character to "slide" slightly out of melee range while still applying the skill's effects.
- It is possible to see chests in the void when using the "alt" key in basement areas, presumably chests in other basements not yet discovered.
- Fishnets need to be interactive. NPCs will now try to steal fish from the market due to improper food distribution.
- Melees are too hard, sometimes I lose health.