- The Undead Archer in the house just outside Cyseal's west gate is scripted to first attack the ooze barrel before doing anything else. This is fine when the house is attacked from the south, an unusual but not terrible idea when the house is attacked from the east, stupid if the ooze barrel is already destroyed if combat starts, and comical if you manage to move the ooze barrel out of the area.

After a couple tries, using sneak, blocking crates, and telekinesis, I moved the ooze barrel out of the house, and as expected, the archer made a beeline right for the barrel it shouldn't actually know where it is, and which is nowhere near the combat zone. I bet I could get that archer chasing the barrel to the end of the map. I should actually try and see what happens if I move that barrel into the Cyseal market.


- More importantly, though, I find the surfaces to be finicky. Sometimes I have an ally who seems like he/she is not standing in water, and yet gets stunned when I zap it. Other times, there are enemies standing ankle deep and yet are not stunned. (Maybe that's because they can attack from where they're standing without moving?)


- It's really annoying that applying an fresh effect on top of an existing effect of the same type does nothing except waste AP.