Originally Posted by ZhiHong0321

2. Awful Camera Control
We are the player. We take control of the in-game camera.
The Camera now feels like "Not cooperative" Example :
When player panning the camera using "AWSD", the camera will sometime centered back to in-game main char. Very annoying. Why?
I found that the Awful Mouse Control setting was the culprit.
<0.5 Sec click on map = move to the point (it wont override camera control)
>0.5 Sec Click on map = moving toward the click direction (it will centered the camera to in-game char)


Yeah, most players seem to move using a standard Hack'n'Slash pattern : hold mouse button and drag the pointer. As a result, the bugs in the "RTS" waypoint system ( click once to set your character in motion ) have only been reported and acknowledged recently. Hopefully this will be resolved soon.

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3.1 In Combat, click hit target become move near to target.
Solution : User have to move the pointer on "Head" of the target, so the system will read as "Attack". Otherwise, it read as "Move"
3.2 In Combat, some target are really hard to "Click", the mouse pointer have a very low possibility to become "Attack" on some target (small, or too large target.(the fire totem)) Solution, u need to rotate the camera, sometime it will become "Attack-able"


This is indeed driving me a bit mad :p Having 15 AP available and watching my archer waste them moving into melee range when I just wanted her to shoot her damn crossbow is ... quite frustrating.
It even happened that right when I clicked to attack, the foe's idle animation changed, resulting in me clicking right between their arm and their body, on the ground behind them, instead of ON them.

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- Why all different Class shared same Ability Tree? A Warrior require same point to level up Way of Ranger like a Ranger? Choosing a class sound meaningless (just affect the preset ability)


This is actually intended. The presets are here only to be that, presets. It's been told in the future we will be able to ignore presets and handpick our starting skills.
D:OS is meant to be a classless system.


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