- I wasted some time moving the ooze barrel into Cyseal market. I guess there's a limit to how far the Undead Archer will target it, because instead of chasing it, like he did when I plopped it on the hill where the first encounter was, the archer just shot at my enchanter instead.
Originally Posted by Hassat Hunter
Funny
As for the surfaces, I think the actual stun effect wont set it until it's their own turn. Are they still not stunned then?
Sometimes yes and sometimes no. They do get stunned on their turn - if there are no enemies within reach and they would have to move, but I still consider it a bug. If there are my party members in range, the enemies can perform attacks on my party without getting stunned, and they can perform attacks of opportunity if I move out of the way (I gave my Knight "Lightning Rod" so he could walk on those surfaces. So yes it's bugged as far as I'm concerned.
- Seriously, Teleport is ridiculously restricted. It's not in any way an actual teleport, because it only works if the enemy has a straight line to walk from A to B. It can't pass any objects or anything. I wanted to move an obnoxious mage from the rear up close, but because there were objects in the way, it wouldn't work. Tactical Retreat and Pheonix Dive have the same restriction. Barrel in the way? Can't pass it. It doesn't matter if the actual mage who is doing the teleporting has the line of sight to the destination, if the one being teleported does not, it won't work. Fix this.
- Companions can trigger the Fish Thief dialogue, even if they are split from the party. If the party is halfway across the map, they still have the fish thief dialogue just fine even though Madora is the only one at the market.
In the alpha, this seemed to work better because I remember a case when my two Source Hunters were dead and I sent my companions past there and that dialogue didn't trigger... but in retrospect I guess that only happened because the source hunters were dead.
- In the Black Cove, the Orcs vs Skeletons fight starts if you enter the little alcove with health potions just below the stairs up to the fight.
Last edited by Stabbey; 16/04/1404:56 PM. Reason: more bugs