Originally Posted by Stabbey


- Seriously, Teleport is ridiculously restricted. It's not in any way an actual teleport, because it only works if the enemy has a straight line to walk from A to B. It can't pass any objects or anything. I wanted to move an obnoxious mage from the rear up close, but because there were objects in the way, it wouldn't work. Tactical Retreat and Pheonix Dive have the same restriction. Barrel in the way? Can't pass it. It doesn't matter if the actual mage who is doing the teleporting has the line of sight to the destination, if the one being teleported does not, it won't work. Fix this.




Actually, I think this mechanics was introduced after teleport could be abused in earlier versions to get into locked houses and rooms. From programming point of view I could imagine that it is much easier to do something like "if there is an object in the way, then the teleport fails, else teleport succeeds". I could imagine that it is much more difficult to check whether the object is actually a barrel, crate, enemy or other thing which can be bypassed or a locked door into a room in which case teleport should not work. However, I agree with you that from the gameplay point of view, the restriction of teleport ability only to the case when there is a straight line of walk is very irksome...