My cursor is on the right in the water, just above where it says 6 action points. The spell will track into the ground well to the left though, as indicated by the targeting line.
The terrain is not THAT steep that it should be sloping that way, in fact it should be sloping downwards in that area, not upwards.
Originally Posted by Elwyn
Actually, I think this mechanics was introduced after teleport could be abused in earlier versions to get into locked houses and rooms. From programming point of view I could imagine that it is much easier to do something like "if there is an object in the way, then the teleport fails, else teleport succeeds". I could imagine that it is much more difficult to check whether the object is actually a barrel, crate, enemy or other thing which can be bypassed or a locked door into a room in which case teleport should not work. However, I agree with you that from the gameplay point of view, the restriction of teleport ability only to the case when there is a straight line of walk is very irksome...
It could be a result of an attempted fix, yes, but if that's how they did it, it sounds more like a quick and dirty fix than a proper one which checks the obstruction type to see if the obstruction is a wall, door, gate, forcefield, etc...