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It's not cheating simply because games that use this system are balanced around the idea of a flexible initiative queue


I think I get your point, your examples are basic yet exact.
Actually my issue with what you're describing probably lies in the quote I made from you : D:OS combat system hasn't been balanced around the delay turn function. In fact, it didn't make it into the game until quite a few builds in. I believe it was added by popular request.

So, while your examples are coherent and I can perfectly imagine a lot of situations where you'd want to strategically move an oil barrel in order to set it ablaze with your second character, I still think that it would on the other hand give too much flexibility to the players. Essentially what I called "cheating" earlier.

It all boils down to that : since the game didn't include Delay Turn from the start, and the Larians© aren't going to rebalance the game around the feature ( unless specified otherwise ), how would giving too much flexibility to Delay Turn actually impact the game? Wouldn't it make it too easy than it already is right now ? ( altough I'm quite confident future fights are going to be much, much harder. )


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