Well, you have two characters after all - you can fully dedicate one to be a melee dps and the other to magic, but really, you could go full WotW, in the current state of things. Or just skip magic altogether. After all we did a two-men full melee no magic party and it was very viable. Weapon profiencies doesn't do anything special, though maybe you could want a bit of armor specialisation. But basically WotW also gives you some defensive boosts, so why not ?

Sure, in order to do something ressembling a rogue, you would have to invest in sneaking, making the rush to level 5 WotW more time consuming. Arguably, maybe it's preferable to go full fighter and add the sneaking later.
It's true that I forgot I actually found a +1 WotW weapon, which drastically reduces the time spent on leveling the ability. However, do not forget the talent giving +2 ability points which will reduce the needed level to reach rank 5 by one. By level 7 you may have maxed WotW, even 6 should you spent the aforementioned AB points during creation, which IS pretty soon in the game, considering we only have a small fragment to play around. In my latest game, level 7 was reached by doing the main quest, the lighthouse, and that's about it. No going to the black cove, no talking statues, no secondary quests, no church obviously...

Anyway that's just to say that you will have more than enough AP per turn to play around :p

Last edited by Dr Koin; 17/04/14 11:43 PM.

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