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Stabbey Offline OP
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There's a problem targeting Blitzbolt.

Screenshot: Targeting error

My cursor is on the right in the water, just above where it says 6 action points. The spell will track into the ground well to the left though, as indicated by the targeting line.

The terrain is not THAT steep that it should be sloping that way, in fact it should be sloping downwards in that area, not upwards.


Originally Posted by Elwyn
Actually, I think this mechanics was introduced after teleport could be abused in earlier versions to get into locked houses and rooms. From programming point of view I could imagine that it is much easier to do something like "if there is an object in the way, then the teleport fails, else teleport succeeds". I could imagine that it is much more difficult to check whether the object is actually a barrel, crate, enemy or other thing which can be bypassed or a locked door into a room in which case teleport should not work. However, I agree with you that from the gameplay point of view, the restriction of teleport ability only to the case when there is a straight line of walk is very irksome...


It could be a result of an attempted fix, yes, but if that's how they did it, it sounds more like a quick and dirty fix than a proper one which checks the obstruction type to see if the obstruction is a wall, door, gate, forcefield, etc...

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Raze, could you change the thread title to "Re: Bug Reports for version 1.0.239", please?

- There's a key in the house at 191, 132 can be seen on the matlepiece, but it can’t be picked up - even with Telekinesis, until you destroy the chair beside the mantelpiece.

- You can’t use Rune travel even to areas within the same map without your party being with you. If you use a waypoint normally, that isn’t an issue.

- Can’t walk around the pressure plate you can see in the smithy tunnel without triggering it.

- Can’t teleport through debris of destroyed door. ( I was trying to get past the pressure plate. Nope. Except Tactical Retreat, there's no option to get around it besides walking across it like an idiot.)

- The skill "Farseer" does literally nothing at all. I had my mage in the lead, could see the edge of the shroud, and cast it on himself, and the edge of the shroud remained the same. Also, if all it does is +5 sight, then this skill is completely worthless.


Last edited by Stabbey; 17/04/14 11:58 AM. Reason: farseer
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Actually, if you head around the back of the blacksmith's house and hit Alt, you can grab the key from there.

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Stabbey Offline OP
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Originally Posted by Raze

Actually, if you head around the back of the blacksmith's house and hit Alt, you can grab the key from there.


Since that's reaching through walls, still a bug.

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Beta is alot of fun but:

- Sound FX and music stopped during the first fight with the orcs at the beach and would not return.

- "Lid of a barrel" is not destroyed when used to trigger an explosive trap... very odd

- When moving a "vase" in the very first cave of the game, near the tomb, it was suddenly placed on the top of a pillar. After that odd incident I could not use it again because (as the game correctly informed me) that the object was "too high"

- I find it very odd that level 1 characters without "telekinesis" can throw around heavy chests just like that. Imo that should not be possible.


regards!

Last edited by Valurium; 17/04/14 07:36 PM.
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Not sure if that was a bug ( and if it was reported ) or intended in any way.

Upon starting a new game, Knight + Fighter with Lone wolf for both Source Hunters, we could invest points into the Reflexes ability from the Way of the Ranger skill list. I put one during creation.

Later though that ability had disappeared from our panels. It was still showing as giving a +10 bonus to evade, but it was now impossible to add points to it.


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If a Source Hunter dies mid-fight and you take a turn or two to revive him, that erroneously prompts the "someone was conspicuously absent from the fight I was in" affection dialogue. No, he was there, I just took a turn or so to revive him.


Originally Posted by Dr Koin
Not sure if that was a bug ( and if it was reported ) or intended in any way.

Upon starting a new game, Knight + Fighter with Lone wolf for both Source Hunters, we could invest points into the Reflexes ability from the Way of the Ranger skill list. I put one during creation.

Later though that ability had disappeared from our panels. It was still showing as giving a +10 bonus to evade, but it was now impossible to add points to it.


The bug is that Reflexes is still available in character creation. Seriously, Larian, you took that out of the main game one and half months ago at least

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Reflexes should be gone in the next update.

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some bugs and suggestions i found:
- when character is moving, keep double click make character movement reset, look not nice
- in the cave of the abandon house, when you move the camera to the left egde, the lighting change. see images

normal cave:
[Linked Image]

bug cave:
[Linked Image]

- i also found a totally black tree branch [Linked Image]

- in windows mode, when the mouse cursor is nearby the window border, then the mouse go out of the window display, it can make camera move all the way without user intention to move

- shortcut keyboard to switch inventory between characters, i don't want to keep click each of them

- some kind memory book for crafting recipes that player found

- option to take container as item without open inventory and drag them into your inventory

- books, journals can be add to memo system or something like that, i dont' want to carry many books

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Hard shelled crabs have a two-hit attack. Control shifts to the next person in line before the second hit lands.

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Originally Posted by heroddaji
some bugs and suggestions i found:

In the Game section of the options you can disable edge scrolling with the mouse.

There will be some kind of log for crafting recipes.

You can drag and drop a container to your character's portrait to put it in their inventory.

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My mage with 5 Strength was inflicted with "Weak" which lowers Strength by 1. It did not actually lower my mage's strength. I kinda think it should have.

Question: What's the point of starting out with 5 Strength if even Strength-lowering debuffs can't actually lower it below 5? Why not just have all your starting stats start with "1"? Oh right, stat calculations.

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That's odd. There was a -2 or -3 spell on me once, don't recall what it was, and the stat definitely dropped to 4.
So seems more like a bug there, or the mage was having +1 strength on a magical means.
Cause I definitely recall Jahan getting weakened, and getting encumbered as result, and he has 5 STR IIRC.

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Originally Posted by Hassat Hunter
That's odd. There was a -2 or -3 spell on me once, don't recall what it was, and the stat definitely dropped to 4.
So seems more like a bug there, or the mage was having +1 strength on a magical means.
Cause I definitely recall Jahan getting weakened, and getting encumbered as result, and he has 5 STR IIRC.


I did check after the fight before posting this, and he did only have 5 Strength, no +STR items. Must be a bug.

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I just found a rather interesting interesting bug: when you go below the graveyard in Cyseal, right of the ladder is a pile of rubble. In this pile of rubble is a wooden beam or something, if you click it you get teleported to the hidden crypt.

Here is a Youtube Video showing it.

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Your video is marked private.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

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My bad, fixed it

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I think I did all the beta-content and reached lvl 10 halfway to 11
with Mage and ranger-mage (both custom build)

it was lot's of fun to explore but the fight's were way tooo easy! see down below

TRADE
- Exploit: each character and companion can trade with everybody although the spoken person do reject the companions but trade is possible!
- Exploit You can trade with each person with all your controlled chars and the random items of the vedndor are changed for each char including the amount of gold they have available, but sold items are the same for all,
- Exploit: Having barter and attitude 100 will give you 10% for selling and 10% discount for buying so you can outshop the vendor with 20% net-win
- Exploit: selling unindentified items make them identified items (can't identify myself while having the glass and the skill)
- the stealing thing talked above also happens everywhere someone sees you!!!! thats disturbing because while doing trade with zixxzaxx the weaver-lady did accuse me with stealing while selling the bought goods from her to zixxzaxx!!!!! => END Game no crash!!
each time I am accused now starts fight's with all!!! only help is reload, no prison option after paying 5000gold

BUILD (CRAFT)
- CRAFTING: on itself is still working
- CRAFTING Food needs 0 crafting skill - crafting the corresponding potions (strength or dexterity +2) need lots of different ingredients and crafting 5!!!!
- CRAFTING metal shields on anvil gets with craftin g3 an bonus on durability but the actual durability stays on old level! like 60/60 gets 60/80 need lvl 2 repair
- CRAFTING: getting higher crafting skill can't do the lower skilled buffs to weapons anymore
e.g. crafting metal shield with lvl 3 gets durability boost but lvl 4 gets only blocking boost - I thought if doing it for several times it would do the lower level upgrades but I was wrong - PLEASE include the lower crafting skills to be done while repearting crafting the same item and if no upgrade is possible please don't show the yellow sign that crafting is possible - the motion is shown but nothing happens


EXPLORE (GAMEPLAY)
- Companions can get the lone wolf-talent?!?!
- did not find the right lever to open black cove skeleton head (did the teleport thing to get past (I hit 14! levers - and did not find others) no description of them anymore (no death char - all had more than 250 hp!! no boost)
- skills can't take capped at 5
- traits do not increase skill with more than +1 even if the trait has base 4 or more
- RANDOM ITEMS: in like 60h of play only one ring to use for crafting and no milk or metal scraps!!

Attidude
- ATTITUDE is not impoving through doing good/bad things like putting out the burning ship in the harbour, or doing quests for the character (or sending roberts to jail - still 0 attitude)
the only positive one that i did see was improving the fishvendor while doing the thief!
- ATTITUDE is not changeing after doing conversations to companions or the other player-char

FIGHT
- Thelyron did enter the bossfight with braccus with each turn 30s till forced end turn, the lighthouse ghoul did only enter the fight after hitting him in fight
- shooting braccus with no special arrows heals him!! - wtf the ranger spell was waste oin him (no talent with dmage on enemy because of the standing ground (fire)!!)
- it's way to easy to fight with lvl-up chars - I did lot of quests without fights and was LvL3 or 4 and then went kicking a** (ranger: one time shot to kill a bunch of enemys doing 60 to 115 per arrow with multishot no enemy stood for more then 2 shots!!)
- PLEASE do level up your enemys to the player-lvl !! One-shot-kills are no fun with boss-fights and wih scrolls you can do it each turn !
- the fight with the burning skeletons in the eastern forrest => each of them can be fight alone or in pairs if coming from south
- the boss-fight in eastern forrest - it's not easy to get it that u need to kill the totem - I didi this fight for 2 hours and getting lots of XP out of it without getting 1 char down, but I needed to puut an end to it after doing my last chill-scroll (the 2 turn cooldown of ice shard is making this the easiest endless fight ever and the battering ram of the fighter)
- the phoenix-dive is still a fire spell but u need way of warrior to do it and it does fire-damage?!?
- crossbows are not so effective as bows with way of ranger 4 (-1AP for ranged weapons)




I posted some public steam-screenshots with some other encountered bugs (steamnick : rentier7419)
- walking through beds
- walking beside doors into building (Thelyrons undertaker hut)
- opening doors going to the other side of the door to open it (trap house)?!
- graphics bug at way to beach with dietmar
- lots of forced End turn AI in combat
- clearing clouds is not easy, because you don't know where to aim the ground to clear the cloud in the sky
- headless nick talks to your companions but not the player !?
- traps do area damage through walls (lava field, clouds etc)
- can't walk through riverbed after x5000 cave, but it obviously should be possible the painted way goes right into the riverbed and out! (had to backtrack to bridge)
... (I don't remember all uploaded pics - so see them, some are fun wink


Sorry for the text-wall but there are a lot of things that need (small) fixings

But the game will be a blast ;D

cya

Edit: clicking on moving targets to speak is nearly impossible (mostly rats, hens or other moving chars) you have to follow them till they stand still to get a clear click

- rats are often not seen (behind stones or bushes so you can't click on them!
PS: each rat is worth 125XP

- sheering sheep was fun to find out ;P


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Originally Posted by Rainer

EXPLORE (GAMEPLAY)
- did not find the right lever to open black cove skeleton head (did the teleport thing to get past (I hit 14! levers - and did not find others) no description of them anymore (no death char - all had more than 250 hp!! no boost)


Did you find the invisible ( literally invisible one ) on the leftmost corner of the Skull room ? You have to "spot it" by walking next to it first. Otherwise, there are a couple standing in bushes around the room. Definitely enough levers around to get the Skull door opened. smile

Quote

- the phoenix-dive is still a fire spell but u need way of warrior to do it and it does fire-damage?!?
- crossbows are not so effective as bows with way of ranger 4 (-1AP for ranged weapons)


I don't really see a problem with warrior / ranger skills doing elemental damage. In fact it's better, as so, Elemental damages aren't reserved to mages only. Since D:OS is more or less balanced around triggering various elemental effects, it would be sad only casters are able to use them.

As for crossbows, I'm not sure what you mean. Those things are leagues ahead of bows. Sure you need a lot of AP to shoot them more than once in a turn, so maybe you would need a specific build for that, but they still inflict so much more pain and agony compared to bows. They clearly aren't balanced well as the damage range is far too high considering the requirements. Even during Alpha when you couldn't get as much AP per turn and the arrow spray wasn't a level 1 spell it was often better to get a crossbow. I agree it was a tad better balancer then, though.

By the way, nice feedback !


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Originally Posted by Rainer

TRADE
- Exploit: each character and companion can trade with everybody although the spoken person do reject the companions but trade is possible!
- Exploit You can trade with each person with all your controlled chars and the random items of the vedndor are changed for each char including the amount of gold they have available, but sold items are the same for all,
- Exploit: Having barter and attitude 100 will give you 10% for selling and 10% discount for buying so you can outshop the vendor with 20% net-win


The first two are in no way exploits. Nothing wrong with hirelings being able to trade. The third may be, but that is with Attitude 100, which takes some dedication to giving stuff away for free, or a hefty investment in the useless Charisma ability, so that doesn't sound a lot like an exploit.

Quote
- Exploit: selling unindentified items make them identified items (can't identify myself while having the glass and the skill)



Quote
- did not find the right lever to open black cove skeleton head (did the teleport thing to get past


It's there, it's just that the bush is impossible to walk through (but you can still pull the lever on the other side?). The bush should not be blocking, I think.

Quote

- skills can't take capped at 5
- traits do not increase skill with more than +1 even if the trait has base 4 or more


The skill ability cap is 5. That is intended.
The traits system is pretty lame right now so it should and hopefully will be changed.


Quote
- shooting braccus with no special arrows heals him!! - wtf the ranger spell was waste oin him (no talent with dmage on enemy because of the standing ground (fire)!!)


Ah, that's an interesting problem, certainly. Talents are "Always on" with no way to shut them off, and since Braccus heals from fire, normal arrows when he's standing in fire are going to heal him. You'll either have to shoot the other enemies, or have a water surface placed under him.


Quote
- it's way to easy to fight with lvl-up chars - I did lot of quests without fights and was LvL3 or 4 and then went kicking a** (ranger: one time shot to kill a bunch of enemys doing 60 to 115 per arrow with multishot no enemy stood for more then 2 shots!!)
- PLEASE do level up your enemys to the player-lvl !! One-shot-kills are no fun with boss-fights and wih scrolls you can do it each turn !


Obviously an overpowered skill which will be properly nerfed. There are issues with relative levels/XP gain, but those can be fixed without level-scaling.



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