Originally Posted by Falcus
Originally Posted by Maali
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Not sure why you found Fallout 1 so hard/disorienting, Fallout 2 was much more unforgiving in the beginning (the temple quest).
Still, you knew what to do, as in the info given to you wasn't "HURR DURR BEACH NORTH LOL".


Are we still discussing the same thing? Disorienting doesn't necessarily mean "hard", it just means "disorienting", although it MAY and will PROBABLY be hard. And you had ZERO indications in FO1. Go out there and be somebody with your puny knife, and that was all. Saying D:OS is disorienting and confusing when you claim FO1 wasn't is kinda ... Dishonest. So "Go to beach north" is WAY more of a direction than really anything in FO1.

Don't know about FO2, but I'm under the impression the beginning was boringly linear until you could at least leave the village. Maybe it was hard, but it doesn't seem like you had no idea what to do next.

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The Fallout audience is very alive btw.
Who do you think this game and Wasteland 2 are being made for?
Skyrim babies surely don't touch these games.


Skyrim babies...
I ... I don't even... for the love of all that is sacred, can't we just agree to disagree? These are different kind of RPGs, but they still are RPGs. they just bring something else to the RPG table.
Sure though, I won't touch Wasteland2, I'm not interested in another "hey look I did a game in the 90's and since then I've been playing dead, but thanks to Kickstarter I HAZ COME BACK [insert terminator music]".

Just please refrain from insulting people who may just be a bit more open-minded that you seem to be, at least on this subject.

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I understand bugs (fallout had plenty) but these flaws need to be addressed, just like Obsidian did.


Obsidian's games are always bugguy and unpolished as sh!t though. Between adding markers that aren't really THAT necessary and correcting bugs or other gameplay issues, I take the bug correction anytime of the day...

Last edited by Dr Koin; 18/04/14 04:24 PM.

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