Well, Wastelands 2 tries to gain the Fallout audience.
I haven't tried it, but can anyone who does give some info how they do stuff there.
I have somewhat a feeling there are no questmarkers there either (fortunately, it seems kickstarter RPG's rightly disband them for good reasons), but any info on the 'disorientation' level?
The Fallout audience is very alive btw.
Who do you think this game and Wasteland 2 are being made for?
Skyrim babies surely don't touch these games.
"Fallout audience" is irrelevant 20 years later. We've all grown, enjoyed many different things, shifted our gaming goals in different ways in 20 years. It's not like the game was 5 years old and now needed a successor. Fallout had plenty of aspiring successors, much of which, if not all, have failed being an acceptable heir, Fallout 3 being part of them. They all appealed to those who had played the original Fallouts, worked that nostalgia, but unless it refers to the true hardcore fans (which are by definition a minority), "audience" hardly applies anymore. You can have an audience for an ongoing product, or a theme, but not a game that's been off the shelves for 15 years.
Not sure why you found Fallout 1 so hard/disorienting, Fallout 2 was much more unforgiving in the beginning (the temple quest).
Still, you knew what to do, as in the info given to you wasn't "HURR DURR BEACH NORTH LOL".
What I said was Fallout 1 was just as much disorientating as D:OS is. The Fallout 2 temple quest, by the way, was actually a better way of introducing the player to the game mechanics. See it as a rudimentary tutorial, which was completely non-existent in the first game. "Here, gun. Out. Now."
"Hurr durr beach north lol", which I'm fairly sure is not what you were told, still is a decent amount of information to go on with, especially considering there are only 2 beaches in the game at this point, one of which is west, and the other, north.
Radskorpin ?
I just rocked almost the entire map around the town single-handedly and guards still tell me how shit my team is and that undeads will fart me into oblivion if I dare sniffing the air outside town.
I'm confused, weren't you complaining about the game being too hard and disorienting, and now brag about having rocked the place one-handedly?
Look, my point is simple: I feel the things you originally complained about while refering to Fallout as the good the way to go were pretty much things you could also complain about regarding Fallout. It's really odd to me that a presumed Fallout veteran might actually find D:OS disorienting and overwhelming. They're really not that different in the way they parachute drop the player in unknown territory with the absolute minimum infos to go on. So from there saying that D:OS is too confusing and should look for a Fallout approach to appeal to the Fallout community - that is not the Fallout 3 community, because that would make them only a day older than Skyrim Babies - doesn't make much sense to me.
In the end, you want more waypoints and quest markers. Alright, I'm fine with that suggestion. I'm not sure that it does, in fact, target the Fallout vet demographics, though.