[quote=Dr Koin]
I just have enough experience with these kind of games to know when something is done properly or not, and this one needs polishing under these aspects if they aim to get the Fallout audience.
Actually, if you haven't played an Ultima game (the main source of inspiration for this game), you probably don't have enough experience with this particular kind of RPG, and that's why you feel disoriented. These are first and foremost games about exploration and quest solving, more than many late-90s-RPGs, Fallout I and II included.
As for the "one-shot syndrome": it depends on the high killing ratio of the system, which is highly desirable in a turn based game with party. The alternative is the "D&D syndrome", namely high level combats that last for decades...