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The resetting of merchants when talked to by another companion/member definitely is an exploit. But yes, allowing others to trade isn't (and hopefully soon will be more properly integrated using <> within the trade screen rather than the current way).

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Originally Posted by Hassat Hunter
The resetting of merchants when talked to by another companion/member definitely is an exploit.


I do not understand what's exploitative about it. No respawns, finite stuff you can get.


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You can sell all your stuff, drain the merchant, then simply swith and get a new batch of goods (and money). Also it allows you to 3x re-roll items, and unlike save/reload you can even profit from buying all 4 rolls that end up being presented to you.

Also, and this is not the exploit side, it can be very annoying if you want a particular item that vendor has, talk to him/her with the wrong character and bam... the item you wanted is now gone.

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Found a way to gain infinite xp:
I killed the healer Thelyron after I dispatched Braccus, to punish him for his deeds.
Interestingly enough I discovered that I could revive him, and kill him again. This gives 3000+ XP with each kill, he also does not fight back.

This probably also works with other revivable NPC's but I can't verify right now, since I don't have time to play.

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When trying to unlock the door to the prison treasury I get the message unlocked, but the door keeps being locked.

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When the Skeletal Scorcher in the graveyard tunnel explodes, so does the undead archer in that group - even if it was already dead, I think. I have no idea why, but it's nuts and killed one of my characters a few times.

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Originally Posted by Hyggeregn
When trying to unlock the door to the prison treasury I get the message unlocked, but the door keeps being locked.


the guard is standing in the way to open the door => you have to speak with him so he faces South west in Standard view - then there is enogh place to open it while sneaking

The other way is much more fun (if you do the right things the watch is a man you know and lets you by) - I discovered this after plundering it sneaking ways smile

Last edited by Rainer; 21/04/14 09:35 PM. Reason: corrected quote

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Originally Posted by Hassat Hunter
You can sell all your stuff, drain the merchant, then simply swith and get a new batch of goods (and money). Also it allows you to 3x re-roll items, and unlike save/reload you can even profit from buying all 4 rolls that end up being presented to you.

Also, and this is not the exploit side, it can be very annoying if you want a particular item that vendor has, talk to him/her with the wrong character and bam... the item you wanted is now gone.


the item is not gone, if you trade again with your other character those items are there for you and that's what I find disturbing - the vendor "knows" which person he trades with and has different items for each char

(you should not give him the money to buy it on spot because then you are accused of stealing!)


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Originally Posted by Hassat Hunter
You can sell all your stuff, drain the merchant, then simply switch and get a new batch of goods (and money). Also it allows you to 3x re-roll items, and unlike save/reload you can even profit from buying all 4 rolls that end up being presented to you.


Okay, I agree that the money shouldn't refresh from switching characters, but I don't see anything wrong with being able to get a new fresh batch of inventory. I consider that more of a feature than a bug.

It does sound difficult to keep the money consistent across re-rolls, though.

EDIT: It may be that Barter is granting too large a benefit if even low levels let you buy stuff and sell it right back for profit.

Last edited by Stabbey; 20/04/14 02:16 PM. Reason: barter
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Originally Posted by Dr Koin
Originally Posted by Rainer

EXPLORE (GAMEPLAY)
- did not find the right lever to open black cove skeleton head (did the teleport thing to get past (I hit 14! levers - and did not find others) no description of them anymore (no death char - all had more than 250 hp!! no boost)


Did you find the invisible ( literally invisible one ) on the leftmost corner of the Skull room ? You have to "spot it" by walking next to it first. Otherwise, there are a couple standing in bushes around the room. Definitely enough levers around to get the Skull door opened. smile

Quote

- the phoenix-dive is still a fire spell but u need way of warrior to do it and it does fire-damage?!?
- crossbows are not so effective as bows with way of ranger 4 (-1AP for ranged weapons)


I don't really see a problem with warrior / ranger skills doing elemental damage. In fact it's better, as so, Elemental damages aren't reserved to mages only. Since D:OS is more or less balanced around triggering various elemental effects, it would be sad only casters are able to use them.

As for crossbows, I'm not sure what you mean. Those things are leagues ahead of bows. Sure you need a lot of AP to shoot them more than once in a turn, so maybe you would need a specific build for that, but they still inflict so much more pain and agony compared to bows. They clearly aren't balanced well as the damage range is far too high considering the requirements. Even during Alpha when you couldn't get as much AP per turn and the arrow spray wasn't a level 1 spell it was often better to get a crossbow. I agree it was a tad better balancer then, though.

By the way, nice feedback !


levers:
ah sorry because I could not walk behind the farn I didn't scroll far enough that way to see this lever - makes 15 levers to explore wink

bows - crossbows

I have a raistlin ranger-mage char with lots of AP (max 18, 8 to start, , 14 each turn)
so a bow takes 4 AP and crossbow 6 AP to shoot with way of Ranger 4 it's 3 to 5

so with 18 AP I could shoot 6x bow and 3x crossbow
bow is 58 to 116 HP (that was my best bow with dex 6!!!)
crossbow is 128 - 168 HP (dex10)
so this would be
348 - 696 HP with bow
384 - 504 HP with crossbow
that's 40% max HP more and only 10% min HP lower than crossbow and you can target 6 enemys not only 3

for using barrage- and arrow spray-spell crossbow is like rocketstorm because each enemy is hit mainly 3 to 4 times
BUT there are no enemys so far which live after being hit with the bow for 2 - 3times!

so this makes the crossbow way to overpowered with spells but not in single use compared to bow

AND with bows you don't need as much Points in Dexterity 6 against 10 and more
that's my point because I did a ranger - mage mix which also needs int to boost

BTW: the int-based armor is much more likely to have boosts than the dex-based armor, too

and thx


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Originally Posted by Stabbey

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- shooting braccus with no special arrows heals him!! - wtf the ranger spell was waste oin him (no talent with dmage on enemy because of the standing ground (fire)!!)


Ah, that's an interesting problem, certainly. Talents are "Always on" with no way to shut them off, and since Braccus heals from fire, normal arrows when he's standing in fire are going to heal him. You'll either have to shoot the other enemies, or have a water surface placed under him.


as I said I don't have that talent (elemental ranger), so there should not be an elemental damage to B.R.

and ice shard did get him fine laugh
Originally Posted by Stabbey

Quote
- it's way to easy to fight with lvl-up chars - I did lot of quests without fights and was LvL3 or 4 and then went kicking a** (ranger: one time shot to kill a bunch of enemys doing 60 to 115 per arrow with multishot no enemy stood for more then 2 shots!!)
- PLEASE do level up your enemys to the player-lvl !! One-shot-kills are no fun with boss-fights and wih scrolls you can do it each turn !


Obviously an overpowered skill which will be properly nerfed. There are issues with relative levels/XP gain, but those can be fixed without level-scaling.


I so hope they will increase the HP's of the enemy and their damage done otherwise I rarely get damaged more than 25% of my total HP
I only had to ressurrect one char in fight against the last batch of undead in fire forrest at totem

the other resurrections I did because the healing spell needs too much time to be deployed so my burning char was dead before he casted heal hahaha


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Talking to Wulfram bugs out the "Ah you were conspicuously absent from my last fight" affection dialogue. After the quest is complete, you get that, even if everyone is present and fights.

It's not that it's considering Wulfram not acting during his turns of the escort mission as you being absent. You even get that dialogue if you turn down his quest, then kill the skeleton which kills him (and everyone acts).

I tested this a couple times and verified it.

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another textwall with things :

GAMEPLAY
- already looted chest don't loose their yellow mouse over and the description doesn't say empty
like "Pontius's Chest" X435 Y209
i think that has something to do with special named chests

- rivers and beach-water cannot be interacted with (be electrified, made to clouds with fire-spells etc)

- is there some back-story on the rats, because some rats have real names - e.g. raterly, ratilda, ratander...? (not only "rat" :D)

- using the pyramids in black cove while the other is in cyseal doesn't do anything
EDIT: because the pyramid did not stay in cyseal but was back in inventory with the other pyramid - BUG or Feature??

-BUG: after speaking to the ghost Ebenezar and let him stay as ghost he gives you a chest
that could be repeated while doing a new conversation with him where he thx you for letting him stay => another chest appears
that's chest-SPAM all over the place woehoe

- after doing evelyns secret lab jake said he waits at his tomb , but I never saw him there nor in the secret lab where a zomie evelyn awaited me?! hahaha

EDIT:
- after a fight all teammembers go back to the leader - cost it the hell out of them - like poisoned or burning ground that are on the shortest path often leading to heavyly damagerd chars which were fine in battle ?!?
CRAFTING
- the crafted weapons have the same stats with crafting skill 3 or 4 (didn't test earlier on)
only the name of the weapon is different (3: Custom made Sword/Axe/staff/spear to 4: polished Sword/Axe...)
it seems the weapon stats are based on the character-level not on crafting skill?!?

- TIP: on lvl 9 I bought back all my old sold weapons and did rebuild them
so I did more than 200 to 800 gold per weapon (depoending on the price before) each weapon sells for 900 gold + barter *10% (after whetstone!)

- crafting scrolls doesn't work - I can't do paper and pixie-dust (the animation shows but nothing happens)

- silver-arrowhead is cheaper than silver bar! (that's true for some others also)

- most magic crafting needs crafting skill 5 but there is no message to tell you that - PLEASE add a message like for other crafts that you need more skill to do it and not nothing?! - the player will certainly not try it again later on

- the last found items can not be used for crafting (skill 3+1) like
ancient human skull
long rat tail
strong sinew
fancy feather
large tusk

- there are often 2 or 3 items which are named the same but are not stackable
human skull - one stackable the other not
minor/medium/large healing potion - one can be used for crafting , the other two! not they are not stackable together so there must be 3 types of them
poison potion - one can be used for crafting , the other not
cyseal pie - the one found in graveyard (after digging) is not stackable with the self made ones!?

- is there a way to make magical boosted weapons/armour like rings, amuletts, caps and ropes?

- with crafting 4 I can't do magical needle and thread with leather or cloth scraps!

crafting with Branches:
- how to do maces?
nails only work with branch but regardless of crafting skill and player-level it only get's you branch with nails

- what's it with nails then?! there's a ton of nails to be found that are not stackabele and not useable with other than branch which are sparsely found!!

- branches should be found more often in forrest areas or be harvestable with axe and tree?! I only found 11 branches so far

- branch and knife gets only one arrow shaft - thats ridiculous
a branch with which u can do a spear (the dagger stays btw!!), bow, crossbow, staff does only 1 arrow-shaft?!

- 2 branches to make a staff gets you with crafting 4 and lvl9 a polished staff with reflexes +1-boost!

WITCHCRAFT
- there is no way to figure out what to do as witchcraft
- there is no tutorial books how to do witchcraft

I only did dolls, pixie dust and needles (after finding a inert doll which gave me aome idea :P)
I did do the lvl 4 voodo-doll whith pixie and (wooden figurine and needle) (how to get wooden figurine with cloth scraps and thread does not get to me!?) but it only does 1-3 piercing on player lvl 9 crafting 4?!?!?
why should a witch do that? are thers some spell which increase damage/ do remote enemys?!

- I didn't find any way to do something with the broom


TRADE
- TIP 2000 gold gets you most characters to attitude 100 (some special chars need 20000 or more)
with my sold weapons no problem (barter 4 - 900 + 40% = 1260 per weapon (i did maybe 40 bar's and my old weapons => no money problem no more) cheer

that's all standard crafting after using all my found and horded ingredients

except potion crafting
that is so to time consuming and there are some combinations you couldn't have dreamed of - e.g. using sinew for potions?!?! - how to find that out on your own?! no books with hints so far


Last edited by Rainer; 20/04/14 02:11 PM.

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Good post, Rainer. I especially agree with you about the Branches, they are way too rare for the amount of things you can use them in.

Originally Posted by Rainer

WITCHCRAFT
- there is no way to figure out what to do as witchcraft
- there is no tutorial books how to do witchcraft


It's a school of magic. There's a seller of Witchcraft spells on the second floor of the King Crab Tavern. You are right that it's not obvious where to find her.


****

Carving a Tooth with a knife gives you a Stunning Arrowhead, which looks like a normal arrowhead (which do not exist anymore?)

The crafting spreadsheet indicated that normal arrowheads used to be combined with other things, but since there are no more normal arrowheads, what does that mean? Do Stunning Arrowheads still work?

Last edited by Stabbey; 20/04/14 03:00 PM. Reason: tooth
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Yeah nice post Rainer.

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after doing evelyns secret lab jake said he waits at his tomb , but I never saw him there nor in the secret lab where a zomie evelyn awaited me?!


He will indeed be waiting *in* his coffin, you just have to interact with it again and this will initiate a dialogue.
By the way each time you exit the dialogue you will gain a few XP, repeatable, but probably not intended wink

And agree with the branches issue, especially regarding arrow shafts. Both in the Alpha and Beta builds I never used special arrows because I never felt the need for that, apart from some very situational and occasional situations - in the end, Arrow Water is probably the one I used the most to put down fires.
Special arrows as a whole lack love, be it in power or in quantity. This makes Way of the ranger rank 5 a so-so bonus, since you will be more inclined to just sell most of your arrows.


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I've interacted with his coffin, both post-Evelyn, and post-Church... nothing.

It's not named quests that don't display (Empty) it's any container containing quest items/handcraftedly placed items. Including, say, the corpse at the start.
Originally Posted by Rainer
the item is not gone, if you trade again with your other character those items are there for you and that's what I find disturbing - the vendor "knows" which person he trades with and has different items for each char

Not my experience. If A trades, then B trades, if I returned with A, he had the same inventory as with B. If C interacts, again I noticed A and B had C's inventory.

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Originally Posted by Hassat Hunter
I've interacted with his coffin, both post-Evelyn, and post-Church... nothing.

It's not named quests that don't display (Empty) it's any container containing quest items/handcraftedly placed items. Including, say, the corpse at the start.
Originally Posted by Rainer
the item is not gone, if you trade again with your other character those items are there for you and that's what I find disturbing - the vendor "knows" which person he trades with and has different items for each char

Not my experience. If A trades, then B trades, if I returned with A, he had the same inventory as with B. If C interacts, again I noticed A and B had C's inventory.


before finishing the braccus it was
A trades itemcollection 1 (bought all random items)
B trades 2 + sold items of A (bought all random items)
C trades 3 + sold items of A+B (bought all random items)
D trades 4 + sold items of A+B+C (bought all random items)
A trades again 1 + all sold items + no more random items

EDIT: itemcollection means spawned random items

after braccus it was like you posted


the random items are specific to your charbuild and the vendor you visit
so arhu and the weaopons vendors (fantastic five and esmeralda) are the ones who give you armor and weapons

so strength gives lot of str-based items - mail armor, shields, axes swords
int - robes and staffs
dex - bow, crossbow, spear

Last edited by Rainer; 20/04/14 05:22 PM. Reason: added characterbuild

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Originally Posted by Stabbey
Good post, Rainer. I especially agree with you about the Branches, they are way too rare for the amount of things you can use them in.

thankyou

Originally Posted by Stabbey

Originally Posted by Rainer

WITCHCRAFT
- there is no way to figure out what to do as witchcraft
- there is no tutorial books how to do witchcraft


It's a school of magic. There's a seller of Witchcraft spells on the second floor of the King Crab Tavern. You are right that it's not obvious where to find her.


I already found her and did not kill her but she had only spellbooks and scrolls, but no books to describe how to craft witch-based items

Originally Posted by Stabbey

Carving a Tooth with a knife gives you a Stunning Arrowhead, which looks like a normal arrowhead (which do not exist anymore?)

The crafting spreadsheet indicated that normal arrowheads used to be combined with other things, but since there are no more normal arrowheads, what does that mean? Do Stunning Arrowheads still work?


the stunning arrowhead is the normal arrowhead which can be used with potions to get other arrowheads (poison is the first one you can do with crafting 2)


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Originally Posted by Dr Koin
Yeah nice post Rainer.

thankyou too

Originally Posted by Dr Koin

Quote
after doing evelyns secret lab jake said he waits at his tomb , but I never saw him there nor in the secret lab where a zomie evelyn awaited me?!


He will indeed be waiting *in* his coffin, you just have to interact with it again and this will initiate a dialogue.
By the way each time you exit the dialogue you will gain a few XP, repeatable, but probably not intended wink


I only get an empty coffin (I did remove the dead sheep?!?)

Ah i got it:
you have to interact with the gravestone not with the coffin!
oh man what random items did i miss ;(

Originally Posted by Dr Koin

And agree with the branches issue, especially regarding arrow shafts. Both in the Alpha and Beta builds I never used special arrows because I never felt the need for that, apart from some very situational and occasional situations - in the end, Arrow Water is probably the one I used the most to put down fires.
Special arrows as a whole lack love, be it in power or in quantity. This makes Way of the ranger rank 5 a so-so bonus, since you will be more inclined to just sell most of your arrows.

the most I used were the explosive and the water ones
also later on the charmed ones did lot of funny things with enemys hitting each other and healing (burning forrest)- hehehe

but crafting arrows is not really rewarding in money because arrow shafts are really sparse too


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Bug: You can't close the in-game chat window if you are talking to an NPC.

Bug: I froze my co-op party member buddy, then teleported him. There was no falling animation, he just appeared in place, and then started walking in place.

The good news is that I did test to make sure that if the party split up and one went to activate the first star stone, and someone else did something else, it didn't break the game. The other person was either teleported immediately (even if in combat), or if in dialogue, the teleport waited until the dialogue was finished.

However, I should note that when I activated the Starstone while my partner was in dialogue, my source hunter was frozen in place (upright, despite the "downed" status), but I could freely control and move Jahan. When my partner left dialogue, it faded to black.

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