Well, ive heard about this post, somewhere. Just before i dove into OS a few days ago - for the first time.
So i had my hopes up, that the game is really nasty difficult.
But ... Thats not the case. Its actually pleasingly difficult and demanding of the player attention - for which it pays off very nice dividends.
Nor is it confusing, disorienting or overwhelming.
Im afraid the original poster here just got a bit too ... comfortable, (shall we say), through the years of decline and mass market devolution of cRPGs.
Maybe he forgot how it is to play a completely new game that isnt a clone of hundred same bloody action-FPS-RPG hybrids before it.
One that you need to get your bearings in, through the start, before you can actually play for enjoyment alone. Where you need to do some reconnoitering, testing, trying out this and that, reloading, exploring? etc?
I did and this game is fiiiine.
I agree with this post.
The difficulty has gone down and up and such, but I am quite satisfied with the current difficulty curve. In my personal opinion, it's right in the middle of the challenge curve - fights are dangerous enough that you have to pay attention and be careful or else someone will die. Sometimes, someone will still die even if you do the right move, that's just the way the dice land.
The fights are not unfair, and they are not boring. After the interesting twist on the combat which the fire area brings, I can't wait to see what other surprises and twists are in store in the rest of the game.