Ive seen that the combat difficulty has gone a bit down since the Alpha.
And ive noticed those undead mages that dont use magic too, and so on.
But ive started playing, intentionally - without looking at any game manuals or videos or hints of any sort. So i can really test how easy is it to get into the game without knowing anything at all about any parts, mechanics or rules of it.
(I played the Fallouts the same way long time ago (figured out there is a game manual and ingame help, ten years and more later) and it was great. I usually do the first runs like that. Discovering things with my own hands, brains and feet, as it were.)
Original Sin is - even at this beta stage - at that great place where it doesn't lead you by the hand, nose and eyes, but you dont really need any of those idiot flashing signs.
Because internal coherence, setting, characters, environment and other features all connect and play off each other in such a way that engage you to explore in the best ways possible. Which then pays off. A lot.
(It feels like some soothing, refreshing balm really. Its so good to explore again.)
I would also think that not having any corridor areas, - pretending to be canyons or some such nonsense, but instead having a big chunk of nature as a playable area - is what may confuse some rare individual players that lost their old cRPG aptitudes and skills.
(dont worry, OS will get you back into shape you blobs) :P
But it only requires being willing to figure things out yourself, - to actually use those little grey cells a little bit, oui? - and a few slow, easy hours of playing-exploring around to quickly become familiar and a very nice experience.
(-edit- english, you weird language you...)
Last edited by Hiver; 23/04/14 06:40 AM.