Originally Posted by Stabbey

6. Limited options for dealing intelligently with traps
This may not strictly be a “MUST fix” issue, but I think it’s pretty important. I don’t mind traps, I don’t mind deadly traps, but I do mind when intelligent options to deal with them are missing. A lot of the time, it seems like even if you see the touchplates, all you can do is just dumbly walk over them.

Recommendation: Moveable stones, blocks, or possibly statues which are immune to destruction by fire, explosion, or burning which can be found near some trapped areas.


They don't have to have big flashing arrows pointing to them, you may need at least STR 7 to budge them, you can make the player work to move them from a different room or 100m farther away, or make them have to pass by the traps at least once, they don't have to be around for every trapped area, but I think those kinds of things placed around will offer more clever solutions to dealing with traps BESIDES "I hope you have a skill that lets you teleport/rush over them" and "No? You'd better stay behind".

Thoughts?

Hi
I always have those barrel lids with me and they do disarm those traps really fine (not the walking plates) and are not burned (I don't know why because they are wood but maybe fireresistant wood ???)

the wither garden one with the 2 traps was really tricky.
I think I did the fire resistance potion (70%) and a magic item with 15% and 10% fireresistance and last but not least the skill which boosts your resistance 10% makes 105% fire resistance and then I placed my lids on them to get to the chest (this was my solution after dying really often ;D)

but the chest ....

Last edited by Rainer; 21/04/14 09:59 PM.

Oh YEAH!
Have fun