Well, yeah... skill window ... i guess. Although i would naturally assume that it would open the inventory, just as a general player logic goes.
Right clicking on the portrait to open inventory is fine, as an additional usability feature. I haven't even thought to try it though.
Both that and clarifying or slightly changing the icons under character portraits should be done to make those basic things a bit clearer.
And as i said above, aiming while not in combat could be done by right click, maybe? Instead of ctrl combo? (just a thought)
These are not critiques, every game has its own peculiarities one should get accustomed to, but i thought to mention it so as to find some easy ways to increase ease of use and general usability.
Seems to me that the right-click is very underused.
Thanks for the Nicks head location and all but i dont really need it.
I just wanted to make it clear that the player doesnt understand where the head might be from the way it is presented and that it may be unfairly confusing - since it is easy to assume his head is somewhere in the Black Cove - since pirates loped it off - and those very same pirates and a lot of sea are right there - and so spend a lot of time searching every meter of the place for nothing.
One small tweak to the text and dialogues of the quest would make that much clearer.
***
Generally i find the story, writing and narrative of quests really well done.
But there are some places where it can be improved or corrected - just as the rest of the game can be at this stage.
Last edited by Hiver; 24/04/14 10:23 AM.