Ehm, what? No, no, I don't... not by a long shot. Usually takes a turn getting to him when combat starts cause he runs so fast away. Good thing for healing spells.
I agree with Koin. You shouldn't get equal XP for not doing anything. Then there's no choice on a meta-game perspective either... get all XP for trying to save him, or get all XP for doing nothing. Gee, what would the best option be?