Oh god, another one.
It's not WHAT you're saying which makes you sound and look like a serious a*hole with some issues with authority, or something.
It's HOW you say it.
Coming up on the forums telling that you're going to teach game developers how to actually do their jobs is some serious stupidity.
If you aren't going to be firm enough and provoking enough in your opinions then nothing will happen. I realized that after beta testing ES Online. And what happened? That MMO is nothing but a pile of crap. Then these developer guys wonder why they are getting honest reviews like this:
https://www.youtube.com/watch?v=Ov3B26h12C4&list=UUsgv2QHkT2ljEixyulzOnUQYe sure. This is not an MMO, but it is an RPG and if you aren't direct and firm these days no one "NO ONE" will take you seriously. The developers will just take a hot piss on what you say and push it aside.
You know I'm tired of the fanboys and fangals and IGN all the other people or silly reviewers out there saying "Oh hell this is so good!" when it's actually not... Take a step back and look at the bigger picture here and dammit just honest with yourself!
I want to pull this game up from the average zone. Lift up all this potential before it gets wasted and I don't give a damn if you call me a troll or worse!
Here's how Lone Wolf works:
80% vitality, 2 extra Start (what the hell is that), Recovery (no idea what that is either... AP - as in action points recovery?) and action points and 1 extra ability point per level up. Huh been calling them skill points. Oh well I guess Fallout is more a part of me then I thought.
The cost is - no companion.
So what does the companion have?
100% vitality of his own. That can sometimes be more then your own character total vitality. He/she has his/her own action point pool and that means extra spells and attacks. As far as I know the only weapons that cost 2 action points to attack are daggers. So you get "one" extra "dagger swing per round" if you take Lone Wolf.
Let's say your companion has 7 action points. That's quite a bit extra damage or healing! It could mean 2 1handed sword swings or an additional spell cast while a love wolf gets and extra knife stab.
The ability is completely underpowered. It's nowhere near balanced. Not to mention I have never gotten 2 Start... whatever that is. I think you should have gotten 2 stat points that you could add to your attributes.
The "only" way to balance Lone Wolf is to increase the HP bonus to 100%, add 2 stat points at start or when you pick this trait, 3 extra AP and AP recovery, plus 2 extra skill points on level up.
That would at least mostly make up for the loss of a team member. Especially that an extra helping hand gets 2 skill points on level up. And as a lone wolf you get 25% less.
If anyone wants to argue, then bring real arguments to the battlefield, because there's still a lot less tactical flexibility with 3 or 2 characters instead of 4.